Senior Motion Designer - Bilingual (Remote)
Motion Designer (Unity3D)
A5 Labs
Department: Design / Art
Reports to: Design Manager / Art Lead
Location: Remote / Relocate to Japan
Languages: English (nice to have: Mandarin/Ukrainian/Russian)
Position Summary
We're looking for a Motion Designer with Unity 3D experience to create dynamic, emotionally
engaging animations and visual effects across our portfolio of gambling and casual games. This
role focuses on in-engine animation-bringing characters, UI, VFX, and gameplay moments to
life using Unity's animation tools. The ideal candidate has a strong sense of timing, understands
game design principles, and can seamlessly integrate animation into real-time environments.
Key Responsibilities
In-Engine Animation & Motion Design
• Animate UI transitions, feedback states, and in-game effects (e.g., win sequences,
bonuses, reveals)
• Create motion graphics and scene-based animations using Unity's Timeline, Animator,
and VFX Graph
• Design and implement real-time animations for characters, objects, and game events
• Bring visual life to static assets by combining motion, particles, and audio triggers
• Work with shader-based animations or Sprite animations when appropriate
Technical Integration
• Assemble and test motion assets in Unity, ensuring correct timing, responsiveness, and
performance
• Optimize animations and effects for mobile and desktop platforms
Motion Designer (Unity3D)
A5 Labs
• Maintain organized animation hierarchies, naming conventions, and prefab structures
Collaboration & Feedback
• Work closely with UI/UX, 2D/3D artists, and game designers to align motion with
gameplay and aesthetic goals
• Iterate based on playtest feedback, developer constraints, and product performance
• Present animation concepts through quick prototypes or visual storyboards
Qualifications and Skills
Required:
• 3+ years of experience in motion design or animation, with at least 1 year focused on
Unity 3D
• Strong proficiency with Unity's Timeline, Animator Controller, and Particle/VFX tools
• Solid understanding of animation principles, timing, easing, and transitions
• Experience with animated UI, game effects, and cinematic or event-driven animations
• Portfolio or showreel demonstrating Unity-based animations and interactive motion work
Preferred:
• Experience in mobile or iGaming animation (slots, cards, fantasy games)
• Familiarity with Spine, After Effects, or Adobe Animate for asset prep or concept work
• Basic understanding of shader animation and Unity's URP/HDRP pipelines
• Knowledge of performance optimization for 2D/3D animation in real-time environments
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