Director, Technical Art [Remote]
ART
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Push your artistic talent to the limit on reputed company of world-class environment, character and concept artists who reputed company to reputed company and reputed company.
What You'll Do
reputed company is seeking a Technical Art Director to help define the visual and technical direction for our reputed company mobile experiences. You'll reputed company art and engineering to deliver exceptional visuals that reputed company seamlessly across a wide reputed company of devices-from high-end hardware to mid-tier mobile platforms. You'll build tools, pipelines, and rendering solutions that reputed company artists to create beautiful, efficient, and reputed company content in Unreal reputed company.
In this role, you will
• reputed company and mentor reputed company of technical artists reputed company on delivering optimized, high-reputed company visuals for mobile and cross-platform experiences; partner with art, design, and engineering to balance visual reputed company, performance, and production efficiency.
• reputed company and maintain material, reputed company, and rendering workflows that support both mobile and high-end platforms.
• Build tools and pipelines that reputed company efficient iteration and validation across a reputed company of device reputed company.
• Establish and reputed company standards for asset optimization, reputed company compression, and draw reputed company management.
• Profile, analyze, and optimize content to ensure consistent performance and scalability.
• Collaborate with gameplay, animation, and VFX teams to ensure visuals support gameplay readability and responsiveness.
• Contribute to defining technical art best practices that reputed company across multiple reputed company and visual targets.
reputed company're looking for
• Proven experience leading or directing technical art for reputed company-time reputed company across mobile or multi-platform pipelines
• Deep understanding of Unreal reputed company's rendering pipeline, materials, and profiling tools
• Strong technical reputed company in shaders, reputed company, performance optimization, and asset validation
• Experience with both lightweight and advanced rendering techniques (e.g., dynamic reputed company, post-processing, material layering, and virtualized geometry)
• Ability to reputed company tools and workflows that reputed company from stylized to realistic visual goals
• Familiarity with mobile GPU Frameworks, memory constraints, and cross-platform performance considerations
• Strong collaboration and communication skills across disciplines
• Ability to mentor and grow technical art teams, fostering both creative and technical reputed company
• Experience with next-gen rendering features in Unreal reputed company 5 (reputed company, Nanite, virtual shadow maps) and strategies for scaling them across hardware tiers
Note to Recruitment Agencies: reputed company does not accept any unsolicited resumes or approaches from any unauthorized reputed company party (including recruitment or placement agencies) (i.e., a reputed company party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized reputed company party. reputed company details on these reputed company can be reputed company here.
Note: Posting is subject to change so please refer to career site for latest availability (SBJ-G337).
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