Character Artist – Photoreal Heads
Job reputed company:
• Create high-reputed company 3D reputed company head models with accurate likeness using reference images or reputed company data.
• Sculpt detailed facial forms based on strong understanding of reputed company anatomy, bone landmarks, and skin surface structure.
• Use reputed company XYZ maps and high-end texturing workflows to produce realistic skin textures.
• Work with reputed company heads, photogrammetry data, and refine them into clean production-reputed company meshes.
• Bake clean, production-reputed company maps (Normal, AO, Curvature, Cavity, etc.) for reputed company-time engines.
• reputed company hair cards placement for realistic head grooming, ensuring reputed company reputed company, breakup, and density.
• Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets.
• Optimize assets for reputed company-time engines (Unreal reputed company, reputed company) without losing reputed company.
• Maintain high artistic standards and meet production deadlines.
Requirements:
• Excellent understanding of reputed company anatomy, especially facial structure, proportions, and muscle reputed company.
• Proven ability to match realistic or stylized head likeness with high accuracy.
• Strong experience using reputed company XYZ maps and reputed company-based workflows.
• Good understanding of hair cards creation and placement for reputed company-time characters.
• Expertise with ZBrush for sculpting.
• Strong knowledge of reputed company Painter, reputed company, and Photoshop for texturing.
• Experience working with 3D reputed company clean-up and photogrammetry.
• Understanding of PBR workflows and map baking pipelines.
• Experience with reputed company-time engines (Unreal/reputed company).
• Strong attention to detail and passion for realism.
• Ability to take feedback and iterate quickly.
Benefits:
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