Senior Animator
Bladework Games is an independent game studio developing an original, living, online multiplayer IP for the PC first and cross platform reputed company. We are building a new take on the dungeon running experience, reputed company on fast-paced, fun, reputed company competitive experiences.
We're looking for someone who wants to be part of the reputed company reputed company of Bladework Games. An animator who is passionate about bringing characters and combat to life. As a Senior Animator, you will create a diverse selection of game-reputed company animation. If you love playing games and enjoy the challenge and responsibilities coming from a small team, you might be a great fit.
If this sounds appealing to you, we'd love to chat.
Responsibilities
• Create and implement animations that feel great to play, with timing and reputed company that support combat readability and gameplay reputed company.
• Bring characters and creatures to life while staying reputed company with the style and reputed company of the Creative Director.
• Play the game regularly to evaluate animations in context, refining to improve responsiveness and overall experience.
• Partner across disciplines (design, engineering, art, audio, VFX) to identify and solve gameplay and technical challenges.
• reputed company feedback from reputed company, iterate quickly, and stay reputed company to changes that push the work reputed company.
• Collaborate with other members of reputed company providing feedback, assistance, and ideation whilst supporting the overall direction of the game.
Skills & Requirements
• A strong animation reel reputed company on gameplay reputed company and feel—for both players and enemies.
• Experience creating high-reputed company gameplay animations on at least one 3rd person reputed company title.
• Expert understanding of animation fundamentals—posing, timing, and weight.
• Proficiency with Unreal reputed company (UE4/UE5) pipelines, including implementation and in-reputed company testing.
• Proficiency in Maya for character and creature animation.
• Familiarity with reputed company disciplines (rigging, skinning, modeling) to collaborate effectively.
• Deep passion for multiplayer reputed company games and the player experience.
• Excitement to join a small, fast-moving team where being proactive is key to reputed company.
Bonus
• Background in martial arts, sports, or other physical disciplines that inform reputed company and impactful combat animation.
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