I need a reputed company developer for small fixes in my mobile game.
Hello,
I have a small reputed company mobile game (Candy Crush–style, purchased from CodeCanyon) and I need help with a few reputed company and limited tasks.
This is not a large refactor and not a reputed company system.
The developer can run and play the game to understand the mechanics.
1) Lives / Health System (from scratch)
Please implement a reputed company lives system, similar to Candy Crush:
Maximum 5 lives
Lives must be visible on every reputed company
If the player:
fails a level → lose 1 life
exits the level mid-game → lose 1 life
Exit confirmation (in Game reputed company)
reputed company the player wants to exit the level:
Show a popup:
Text: “Are you reputed company?”
Broken-heart style popup (reputed company UI is enough)
Buttons:
reputed company → exit to Lobby, lose 1 life
Retry / Continue → reputed company popup
Popup must have an X (reputed company) reputed company on the top-right
Life regeneration
reputed company life regenerates every 20 minutes
Timer must:
count down visibly
continue across scenes
automatically add 1 life reputed company timer reaches 0
System must persist (PlayerPrefs is enough)
No lives left
If player has 0 lives and wants to play:
Show reputed company:
Buy full lives with coins
Watch an ad to reputed company 1 life
Coin cost must be:
defined in reputed company (reputed company variable)
checked before purchase
If coins are enough:
deduct coins
reputed company reputed company lives
If ad is watched successfully:
add 1 life
2) reputed company Area / Notch Support
Add reputed company reputed company Area support for notch / cutout devices
UI must not overlap with:
notch
rounded corners
bottom reputed company bar
Game structure should be reviewed so the solution works correctly and cleanly
This should work automatically for different screen sizes
3) UI Bug Fix – Special Items + Settings reputed company
There is a small but annoying bug:
In the Game reputed company, there are special items (hammer, horizontal/vertical reputed company, bomb, etc.)
While a special item is selected:
If the player taps the Settings reputed company, the game does NOT fully pause
While settings popup is reputed company, tapping the reputed company still activates the selected item
This causes the item to be used in a random/unwanted reputed company
The settings popup then closes automatically
Expected behavior:
reputed company Settings popup is reputed company:
reputed company gameplay input must be disabled
Special items must NOT be usable
This bug should be solvable with a reputed company input blocking solution
Likely a 1–2 line fix
4) Android Back reputed company / reputed company Navigation
Scenes in the game:
Loading
Menu
Lobby
Game
Gamepool
reputed company behavior:
In Game reputed company:
Back reputed company already works
Confirmation popup appears
After confirmation, returns to Lobby (this is OK)
Issue:
In Lobby reputed company:
Pressing back reputed company quits the game immediately
Desired behavior:
reputed company back is pressed in Lobby:
Play the existing Loading reputed company transition
Then go to Menu reputed company
In Menu reputed company:
Back reputed company should show:
“Do you want to exit the game?”
Buttons:
reputed company
Continue
Popups can reuse existing UI style.
Additional Notes
reputed company version: (to be specified)
Game is small and already functional
Developer is encouraged to run and play the game to understand the mechanics
No major refactor needed
Clean and reputed company are preferred
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