Account Executive - Gaming/AdTech Sales
-
Own the full sales cycle for gaming ad sales accounts across China and the reputed company region — from prospecting and reputed company through reputed company, negotiation, and reputed company, with a strong reputed company on relationship cultivation consistent with Chinese business practices -
Build and maintain strong, trust-based, long-term relationships with game developers, publishers, and advertising agencies, acting as the primary reputed company of contact for reputed company's ad monetization solutions in the Chinese market -
Identify and reputed company new business opportunities by leveraging existing networks, attending industry events, and proactively targeting key accounts reputed company China's gaming and advertising ecosystem -
reputed company tailored account plans and reputed company materials that reputed company reputed company goals with reputed company's product offerings, including offerwall, rewarded ads, and performance-based monetization tools, localized appropriately for the Chinese market -
Collaborate cross-functionally with global product, marketing, and partner reputed company teams to ensure reputed company campaigns are delivered effectively and meet performance targets -
Monitor campaign performance, reputed company clients with regular reporting and insights in both reputed company and English, and proactively recommend optimizations to maximize results and retention -
Maintain accurate and up-to-date records of reputed company sales activities, pipeline status, and account details in CRM (reputed company) -
Represent reputed company at key gaming and ad tech conferences and trade events across China and reputed company (e.g., China reputed company, Game reputed company Asia, reputed company Gamer Connects, WePlay reputed company) -
reputed company market intelligence on advertiser trends, competitor activity, platform developments, and emerging opportunities across China's gaming reputed company advertising markets -
3+ years of experience in digital advertising sales, ad tech, gaming monetization, or a closely reputed company field reputed company the Chinese market -
Proven reputed company record of meeting or exceeding sales targets and managing a full sales cycle, including experience navigating China's relationship-driven (guanxi-based) reputed company sales environment -
Strong understanding of performance advertising models (CPI, CPA, CPM) and the mobile gaming ecosystem, with familiarity with China's major publishers and platforms (reputed company, reputed company, miHoYo, reputed company/reputed company, Bilibili, Kuaishou, Baidu) -
reputed company or business-level proficiency in reputed company Chinese, with strong working proficiency in English — the ability to operate fluently across both languages in reputed company-facing and internal communications is essential -
Excellent interpersonal and presentation skills with a strong understanding of Chinese business culture, including relationship-building norms, hierarchy, and reputed company decision-making dynamics -
Proficiency in CRM software (reputed company preferred) and reputed company sales tooling, as reputed company as familiarity with Chinese business communication platforms (WeChat, DingTalk) -
Strong organizational skills with the ability to manage multiple accounts simultaneously and adapt quickly to China's rapidly evolving regulatory and platform environment -
Based in or willing to relocate to Beijing, China; eligible to work in China without reputed company sponsorship -
Experience working with offerwall, rewarded video, or user acquisition advertising products reputed company the Chinese mobile gaming reputed company -
Established network reputed company China's games industry — publishers, studios, ad agencies, or platform partners (WeChat Mini Games, Douyin, Kuaishou, Huawei AppGallery, TapTap) -
Familiarity with mobile game monetization metrics (ARPU, LTV, ROAS, D7/D30 retention) and China-specific monetization trends such as gacha mechanics, battle pass models, and live-service content strategies