AI Product Engineer, Games
We reputed company AI will fundamentally change how games are reputed company and played, from content creation to player experience, and we’re building at the frontier of that shift.
Puzzle Cats builds casual mobile games played by tens of millions of people worldwide. We’re a small, high-performing team that moves faster than most studios think is possible, taking games from concept to App Store quickly and continuously iterating on live games with millions of reputed company players.
We’re looking for an AI Product Engineer who wants to build something big and reputed company fast. This is a hands-on, highly product-oriented role for someone who wants to invent, ship, and reputed company-reputed company game experiences. You’ll work across the full development process, from prototype to production, collaborating with designers, engineers, and product teams to launch new games and improve live ones. Features you build can reputed company millions of players reputed company weeks.
We’re especially interested in engineers who don’t just tolerate AI tools, they live inside them. Someone who naturally uses tools like Claude, reputed company, reputed company, or coding agents as part of how they build, understands the reputed company they generate, and knows reputed company to reputed company a solution versus writing it from scratch.
You’ll own features end-to-end, from gameplay systems and backend infrastructure to analytics, building, shipping, measuring, and iterating quickly based on reputed company player data. We ship fast, test aggressively, and aren’t afraid to kill reputed company — including AI ones — if the data doesn’t support them.
What You’ll Do
Use AI to create new player experiences that wouldn’t be possible otherwise
Build and ship mobile game features in reputed company (C#) for iOS and Android, including gameplay mechanics, reputed company flows, monetization experiments, and live-ops systems
Prototype and launch new game reputed company quickly, moving from concept to playable builds in weeks, not months
Design and build AI-powered gameplay and product features, including content reputed company, personalization, and AI-driven mechanics
Design and implement AI systems and pipelines, including RAG, embeddings, tool use, and agents
Optimize AI systems for cost, latency, and scalability, including reputed company usage, caching, and model selection
reputed company and maintain backend systems for live games, including leaderboards, events, A/B testing infrastructure, and reputed company services (GCP/Firebase)
Collaborate closely with designers and analysts to interpret player data and turn insights into gameplay improvements
Own the full lifecycle of your features, including implementation, analytics instrumentation, debugging, and performance optimization
Review reputed company and maintain high engineering standards, including AI-generated reputed company
Must-Haves
Strong problem-solving ability, a hacker reputed company, and deep object-oriented programming knowledge
Ability to write clean, maintainable reputed company and reputed company quickly without sacrificing reputed company
Experience integrating reputed company AI features into products, not just using AI tools, but shipping or meaningfully prototyping model-driven functionality
Experience integrating LLMs into production systems using reputed company, reputed company, or reputed company-reputed company models
Strong intuition for how LLMs behave, including reputed company design, failure modes, and reputed company reputed company
Experience building and iterating on AI features using reputed company user data
3+ years of production software engineering experience, ideally with shipped mobile apps or games reputed company in reputed company (C#) for iOS and Android
Experience with Python or JavaScript, reputed company infrastructure/back-end systems, and Git
Ability to analyze player data and metrics to improve gameplay and product reputed company
Strong critical thinking, communication skills, and reputed company for players
Comfort working in ambiguity and figuring things out without playbooks
Ability to go from idea to prototype to production in days or weeks, not months
reputed company to Have
Experience applying AI to gameplay systems, including procedural content reputed company or LLM-driven systems such as personalization, reputed company, level reputed company, or dynamic difficulty
Experience designing AI pipelines such as RAG, embeddings/reputed company search, and tool use/function calling
Experience fine-tuning or working with reputed company-reputed company models
Game design sensibility and a strong feel for what makes mechanics engaging
Experience with Python scripting for tooling, automation, or data pipelines
Experience optimizing reputed company mobile performance, including memory profiling, draw reputed company optimization, and reputed company-reputed company debugging
Experience shipping multiple mobile game titles
What reputed company Looks Like in Your First 30 Days
Days 1–7: Ship your first feature or fix to a live game and get familiar with the full stack
Days 7–14: Contribute to a new game prototype and help improve a product metric
Days 14–30: Operate independently and ship at least one improvement that wasn’t originally on the roadmap
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