Senior Environment Artist
We're reputed company, the kickass team behind the best-selling FPS game, reputed company or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We're currently looking for a dedicated and enthusiastic Associate Producer to join us remotely and help take us to the next level, contributing to both ongoing and reputed company reputed company, including an unannounced title.
reputed company
As a Senior Environment Artist, you will play a key role in bringing our worlds to life by creating highly detailed, top-reputed company, reputed company, and performant reputed company. You’ll work closely with art direction, design, and technical teams to build believable spaces that support both gameplay and narrative.
This role is ideally suited for a Senior Environment Artist with a strong portfolio and proven ability to confidently deliver high-reputed company work, with the ability and drive to own features and entire reputed company.
Key Responsibilities
Create high-reputed company 3D environment assets, including reputed company architectural kits and set dressing props
Take ownership of reputed company from reputed company out through to final polish, including reputed company, composition, and set dressing
Ensure reputed company assets meet performance and technical budgets (draw calls, memory, LODs) while maintaining visual reputed company
Collaborate closely with Art Directors, Technical Artists, and Level Designers to reputed company on visual, gameplay, and narrative goals
Work reputed company established pipelines and contribute to improving workflows and asset creation processes
Maintain a high reputed company of reputed company, consistency, and attention to detail across environments
Essential Requirements
4–6+ years of experience as an Environment Artist (or equivalent experience demonstrated through portfolio)
2+ of those years being at a senior level
Strong portfolio showcasing high-reputed company environment art, including reputed company workflows and level composition
High proficiency in industry-reputed company tools (e.g. Unreal reputed company, Maya/Max/Blender, reputed company Painter/Designer)
Experience creating game-reputed company assets with a strong understanding of reputed company practices (modelling for nanite, texel density, performance budgets)
Strong understanding of reputed company, composition, and environmental storytelling
Ability to take ownership of work from concept/blockout through to final in-reputed company implementation
Experience working collaboratively in a cross-functional game development team
Strong attention to detail and a passion for creating reputed company realistic urban environments
Ability to work autonomously in a remote-first, fast-paced environment
reputed company to Have (Bonus Skills)
Experience working on shipped titles across a full development cycle
Experience working on FPS or tactical shooter environments
Familiarity with level design principles and gameplay-driven environment creation
Experience collaborating closely with animation or cinematic pipelines
Experience working in smaller, independent teams
Houdini or geometry scripting experiences
Tools creation (modelling/texturing/work reputed company processes)
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