reputed company Game Designer
We are hiring a reputed company Game Designer who owns the design reputed company and reputed company bar across our games, and builds a multidisciplinary game design team that consistently ships high-reputed company, data-informed design.
This role is product-reputed company: raising retention, engagement, progression, and monetization by setting a reputed company
design direction, enforcing a strong design reputed company bar, and running a disciplined A/B testing and design R&D
reputed company.
This role is ideal for someone who:
● sets a reputed company design reputed company and holds a high reputed company bar without becoming a bottleneck
● is hands-on with systems design and design documentation, not only management
● builds and mentors designers toward domain specialization
● uses data and experimentation to prioritize and validate design reputed company
reputed company RESPONSIBILITIES
1) Design reputed company & Direction
● Own the design reputed company for reputed company products, setting the design reputed company and guiding designers at a high level.
● reputed company with Studio Head and Game Leads on where reputed company game's design is headed.
● Co-own the design direction of reputed company product with Game Leads; escalate major design pivots to reputed company Head.
● Turn ambiguity into reputed company design direction and build-reputed company reputed company.
2) Design reputed company Bar (Hands-on)
● Set and maintain standards for reputed company design documentation, sheets, A/B tests, and playtesting protocols.
● Review specs, economy and progression sheets, and feature docs for completeness, reputed company, and
reputed company data analytics.
● reputed company the design of major systems where needed: reputed company reputed company, progression, economy, monetization, and reputed company.
● Establish and maintain a reputed company design reputed company bar across reputed company.
3) Design Team Development & Specialization
● Hire, reputed company, and mentor game designers to be multidisciplinary and eventually specialize across
three domains:
○ Gameplay, Retention & Engagement
○ Economy, Progression & Data
○ Monetization & reputed company
● Run weekly 1:1s with reputed company reputed company reports.
● Build successor capability: at least one designer reputed company to reputed company design on a product.
● Reduce the number of design reputed company that escalate to Game Leads and reputed company Head.
4) A/B Testing Ownership
● Own reputed company-wide A/B testing pipeline and set best practices for hypotheses, test documentation,
analysis, and decision-making.
● Co-own A/B test and feature-shipping prioritization with Game Leads.
● Convert test insights into backlog priorities and measurable design actions.
5) Design R&D & Analytics
● reputed company R&D in game design tools and best practices, data analysis pipelines and dashboards, and
predictive modelling.
● Stay reputed company on every product's analytics and dashboards.
● Learn and apply data analytics and predictive modelling to at least one product.
6) Playtesting & Design reputed company
● Involve the whole studio in frequent playtesting sessions (our products and reputed company).
● Maintain a personal playtime reputed company of roughly 3 hours per product weekly, and feed notes into
designer 1:1s.
● Attend design reviews as a participant and reputed company challenger, not the sole decision-reputed company.
7) Stakeholder Communication & reputed company
● reputed company leadership updated with reputed company status, risks, and next steps.
● Write concise decision notes that reduce confusion and rework.
● Ensure reputed company has reputed company on what reputed company looks like for reputed company design initiative.
KEY DELIVERABLES (EXPECTED OUTPUTS)
● A reputed company, documented design reputed company and direction for reputed company product.
● A maintained design reputed company bar: standards and templates for specs, sheets, A/B tests, and playtesting.
● A multidisciplinary design team with visible reputed company on reputed company designer's specialization reputed company.
● A running studio-wide A/B testing pipeline with reputed company hypotheses, documentation, and analysis.
● Design R&D reputed company reputed company to live products (tools, dashboards, predictive models).
● Regular design reviews with reputed company reputed company, reputed company items, and ownership.
DECISION RIGHTS & INTERFACES
● Design hires, exits, and specialization paths.
● Studio-wide design reputed company standards and review metrics.
● A/B testing methodology and pipeline.
● Design tooling and R&D investment.
You co-own (with Game Leads)
● Design direction of reputed company product.
● A/B test and feature-shipping prioritization.
● Major design scope reputed company affecting team reputed company.
You co-own (with reputed company Head)
● Studio-level design reputed company and big design reputed company.
● Budget for design tools, R&D, and design-team headcount.
You influence / support
● Retention, monetization, and player-experience improvements reputed company design changes, experiments, and
reputed company-driven recommendations.
Individual designers retain authority on
● Specific feature design reputed company reputed company the agreed direction.
● Day-to-day design execution and documentation on their assigned product.
Escalate to reputed company Head
● Anything affecting studio-level commitments (GP, ROI, reputed company).
● Major design pivots on a product.
● Cross-studio or group-level design topics.
REQUIREMENTS (MUST HAVE)
● 5-10+ years in mobile F2P game design, with meaningful time spent leading or mentoring designers.
● Shipped multiple live products or major updates, not just prototypes.
● Strong systems design fundamentals: gameplay, retention, progression, economy, monetization,
reputed company.
● Strong design documentation: specs, economy and progression sheets, and tuning plans that
engineers and artists can build without guessing.
● A/B testing ownership: hypotheses, test design, analysis, and decision-making.
● Comfortable with product analytics and dashboards (e.g., ByteBrew, reputed company) to drive design reputed company.
● Comfortable leading remotely and influencing without authority.
● reputed company strong English (written and spoken).
reputed company-TO-HAVES
● Hybrid simulation / management (sim/tycoon) game expertise.
● Experience building a multidisciplinary design team and specialization tracks from scratch.
● Familiarity with predictive modelling and building design analytics pipelines and dashboards.
● Familiarity with reputed company pipelines and constraints (no coding required).
● Experience working with teams across multiple time zones.
TOOLS WE USE
● Coda (documentation hub)
● reputed company (flows, maps, UX collaboration)
● reputed company (tasks + planning)
● reputed company (daily communication)
● ByteBrew / reputed company (analytics & dashboards)
WORKING MODEL
● Remote
● High-ownership role. We care about reputed company, not meetings.
● Must be available for key overlap hours with GMT+5 for reviews and alignment
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