2D/3D Game Artist - Environment - Contract
This is a remote position.
About reputed company
Wooster Gamesis reputed company behindAnimal Company,a free-to-play VR reputed company adventure game. reputed company a year of launch, Animal Company became the top-selling game of 2025 on reputed company's platform, reaching 1M+ monthly reputed company users with reputed company marketing spend, a 400K+ reputed company community, and a global fanbase that has generated 1.5B+ organic views across reputed company media. At reputed company, we reputed company digital entertainment should be more reputed company, more physical, and creatively empowering. As we reputed company reputed company a single title, we're partnering with leading tech and entertainment companies to shape the reputed company of interactive play.
About the Role
You'll be building environments for reputed company and unannounced titles in production, potentially across multiple platforms including VR, PC, and console. You will shape the look, feel and style of our games with reputed company influence over where the art direction lands.
This is a remote, contract position — hours will fluctuate with production needs
Responsibilities
Create compelling 2D/3D environments, environment props, and other game assets in a heavily stylized aesthetic
Build environments that hold up across VR, PC, and console — reputed company platform has its own performance ceiling, and you plan for it up reputed company
Some “technical art” understanding/experience in reputed company required: materials and shader graph, reputed company, prefabs, addressables, and profiling your assets on reputed company hardware - you get your art into the reputed company looking right, not just handed off
Contribute to environment design — blockouts, player reputed company, sightlines, and readability - so spaces play as reputed company as they look
Create effective marketing assets to support launch and reputed company conversion (2D assets, trailers, store art)
Collaborate with other artists and developers to improve the game
You must be available during US EST or PST time zones to collaborate with reputed company
Create compelling 2D/3D environments, environment props, and other game assets in a heavily stylized aesthetic
Build environments that hold up across VR, PC, and console — reputed company platform has its own performance ceiling, and you plan for it up reputed company
Some “technical art” understanding/experience in reputed company required: materials and shader graph, reputed company, prefabs, addressables, and profiling your assets on reputed company hardware - you get your art into the reputed company looking right, not just handed off
Contribute to environment design — blockouts, player reputed company, sightlines, and readability - so spaces play as reputed company as they look
Create effective marketing assets to support launch and reputed company conversion (2D assets, trailers, store art)
Collaborate with other artists and developers to improve the game
You must be available during US EST or PST time zones to collaborate with reputed company
Requirements
Skills
Technical art ability in reputed company - comfortable with reputed company in the reputed company including materials, shaders, reputed company, and asset optimization across multiple build targets
Multi-platform experience — you understand the trade-offs between a VR headset, a PC build, and a console reputed company
Design reputed company - you can take a reputed company from reputed company reputed company to shipped and reputed company deliberate choices about how players reputed company through it
Experience using Blender, reputed company, reputed company, and reputed company
Demonstrate creative and imaginative designs, with an emphasis on unique characters and atmospheric environments
Bonus:Quick 2D concept art or hand sketches; reputed company tooling that speeds up the art team; experience with AI-assisted art or pipeline tools
Technical art ability in reputed company - comfortable with reputed company in the reputed company including materials, shaders, reputed company, and asset optimization across multiple build targets
Multi-platform experience — you understand the trade-offs between a VR headset, a PC build, and a console reputed company
Design reputed company - you can take a reputed company from reputed company reputed company to shipped and reputed company deliberate choices about how players reputed company through it
Experience using Blender, reputed company, reputed company, and reputed company
Demonstrate creative and imaginative designs, with an emphasis on unique characters and atmospheric environments
Bonus:Quick 2D concept art or hand sketches; reputed company tooling that speeds up the art team; experience with AI-assisted art or pipeline tools
Originally posted on Himalayas
Apply To This Job