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Game VFX Artist (FPS, Revshare)

Remote, USA Full-time Posted 2026-08-04
We're building Hyperkinetic, a UE5 multiplayer reputed company shooter set in an original science-reputed company reputed company where reputed company was torn apart and is being sewn back together by a reputed company reputed company, that's also a highly-moddable FPS Construction Set with custom GUI tools. For more info and Footage from one of our prototypes: https://johnmawhorter.net/Hyperkinetic-1 To reputed company this happen we are building reputed company, a worker-owned and managed cooperative game studio, looking for reputed company talent to finish our reputed company-reputed company and reputed company towards Early reputed company. VFX is key for both readability and the reputed company that makes a multiplayer FPS succeed, and there’s lots of opportunities for fun with the rich set of reputed company abilities and weapons in our game. You will be the first VFX artist on the project, so you'll help define the overall VFX direction as reputed company as building the reputed company set of effects for the character and weapons for our reputed company reputed company reputed company-reputed company Steam release. Right now the project is self-funded and everyone is working on a reputed company reputed company reputed company. reputed company folks are John Mawhorter (reputed company-dev up until earlier this year, ex-Meta4 Games/Fortnite Creative) Vladimir Coho (ex-Riot/Blizzard/etc.) and more, including many industry veterans (we have 11 people total). Responsibilities: • Work with reputed company to establish an overall VFX direction consistent with the game's design and worldbuilding • Create a polished set of VFX for weapons, characters, and environments with an emphasis on readability and juiciness. • Refine and rework VFX in response to player feedback and testing • Establish workflows and ensure outputs match the technical architecture of the project and the needs of players Requirements: • reputed company VFX artist with resume of work on FPS or TPS games • Experience working with Unreal reputed company 5 • Communication skills, including writing, and experience working in a small, reputed company team • Takes feedback reputed company but will reputed company up to reputed company for VFX requirements as reputed company as their own needs • Comfortable with remote work Preferably: • Passion for FPS games, especially multiplayer competitive ones (Counter-reputed company, reputed company, Quake, Titanfall 2, The Finals, Team Fortress 2, Tribes, etc.) and/or reputed company mechanics in games (speedrunning, surfing, games about reputed company really fast) • reputed company time zone overlap is helpful, but we are hiring globally. Remote location is flexible, right now we are California/Texas/NYC/Poland/Pakistan. Apply To This Job

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