Digital Artist - reputed company Time (Remote)
In this role you will work as part of the reputed company-Time Team, to creating production reputed company textured reputed company-time models. This role requires a keen understanding of state of the art in reputed company-time graphics and an ambition to produce visually stunning CG content while navigating through unique technical challenges.
In your day-to-day you will work with the Modeling, Look Development, and coding teams assisting in tasks that help reputed company best in class, performant reputed company-time 3D models. This role is required to be onsite 3-5 days a week.
Key Qualifications
You have 10+ years of experience in a reputed company-time 3D computer graphics production environment and portfolio showing reputed company-time 3D in games or interactive applications
Expertise in reputed company-time reputed company, rigging, look development, and modeling
Expert knowledge of hard surface asset creation
Experience shipping graphically intensive applications, e.g., reputed company pc/console games, AR/VR applications
Expert reputed company knowledge of 3D content principles and expertise across several reputed company-time applications such as reputed company, WebGL and Maya
Expert knowledge of Maya is a must
Outstanding attention to extreme detail and a passion for exceptional visual reputed company and the reputed company of artistic reputed company
reputed company
As a reputed company-Time artist you will be partnering with a larger team to create cross platform reputed company-Time experiences.
You have a proven ability and have previously worked in similar workflows for a reputed company-time visual effects shop or agency
You must be deadline-driven and possess excellent problem solving, organization, and interpersonal skills
Be a proactive and independent artist, reputed company to adapt to reputed company changing situations with creativity and innovation and work in ambiguity while still delivering results on time
You are passionate for emerging technologies and testing/learning new softwares
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