Immediate Hiring: Senior Creature Technical Director - Expression
We're on a mission and need a skilled Senior Creature Technical Director - Expression Of Interest San Francisco, CA, USA! This position is based in Remote and we are looking to fill it quickly. This position requires a strong and diverse skillset in relevant areas to drive success. This straightforward role comes with a dependable salary of a competitive salary.
Â
Â
Job Posting Title: Senior Creature Technical Director - Expression of Interest Req ID: 10103770 Job Description: This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter. Position Summary We are looking for a Senior Creature Technical Director who reflects the innovative spirit, creative talent, production excellence, collaborative mindset, and passion for great filmmaking that define ILM. The Senior Creature Technical Director is responsible for rigging and skinning hero to background creatures, vehicles, and props in Maya as well as setting up and running muscle, hair, rigid, and cloth simulations. The Senior Creature Technical Director is able to... wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors. What YouÂll Do  ?Advanced Hero-creature rigging and skinning in Maya  Set up and run cloth, hair, rigid body, muscle simulations  Troubleshoot creature rigging and pipeline issues for artists in other disciplines  Mentor entry level artists  Script utilities/tools/plug-ins in Maya  Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs  Participate in reviews, dailies, and department meetings as required  Special projects as necessary What WeÂre Looking For  5+ years relevant professional experience and at least college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 7 years relevant professional VFX experience in lieu of education  Experience with advanced hero asset rigging and skinning in Maya  Experience setting up and running simulation shotwork  Experience in corrective sculpting; knowledge of anatomy and skinning  Positive attitude and team player  Passion for the work  Good communication skills  Proficiency with Linux  Expertise with Maya  Knowledge of creature simulation in Houdini  Experience with python scripting  Nice to have:  Experience with Massive or Houdini crowd software  C++  Basic proficiency in another discipline - modeling, texture, TD, animation  Experience with crowd simulations The hiring range for this position in San Francisco, CA is $113,300 to $148,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidateÂs geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Job Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Character Simulations, Rigging Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2024-10-10 Apply Job!Â
Don't Hesitate, Apply!
Don't worry if you don't meet every single requirement. We value a great attitude and a willingness to learn above all. Submit your application today!
Apply To This Job