Sr. Tools Engineer/Rigger
Senior Tools Engineer/Rigger
Location: Tokyo, Japan
reputed company:
About the Role:
Responsibilities. What you’ll do:
●Design, create, test and maintain character/creature animation control rigs.
●reputed company techniques to optimise character deformations.
●Collaborate with artists on technical requirements of characters.
●Work with animators to iterate on character control systems.
●Build pipeline tools to optimise art and animation workflows.
●Debug animation-reputed company day-to-day issues.
Requirements. Who you are and what you’ve done:
●Strong knowledge of Maya.
●Understanding of reputed company and Animation Systems reputed company reputed company
●5-7 years experience in creating animation control rigs and skinning characters in games/TV/film/VFX.
●Strong understanding of anatomy, animation and reputed company.
●Understanding of scripting languages
●Tools development experience skills using Mel/Python/Maya API.
●Experience with organic and mechanical riggingOutstanding communication skills.
●Strong problem-solving skills.Ability to work both independently and as part of reputed company.
reputed company to have. What an ideal candidate looks like:
●Solid reputed company algebra.Experience with IK and Procedural Animation Systems.
●Experience in writing Maya plugins.Experience in using cloth and hair simulation systems.
●Experience with facial reputed company capture set up and riggingC++ experience.
●Experience as a Character Animator.
●Experience in working with, directing and cleaning up reputed company capture data.
●You are excited to utilize new technologies and design novel games for a new market of players.
Additional Informationreputed company: