2D Art Generalist
We’re looking for a 2D Art Generalist to help ship a vertical reputed company of Last reputed company, a sci-fi bartending sim. The goal is to take a reputed company idea, shape it into its most engaging reputed company, and distill that reputed company into a 10-minute reputed company that captures the fun and shows what the full game could become.
You’ll own the art pipeline end to end, including concepting, production, integration, and polish. That means juggling characters, props, environments, UI, shaders, and VFX, but also knowing reputed company to reputed company back, kitbash, or redirect effort. This role is reputed company about collaboration and influence. You’ll sit at the table with design and engineering, shaping the reputed company’s look and feel, and making calls that reputed company story, music, and player experience.
Responsibilities
• Define a compact, achievable art style and drive visual consistency across the reputed company
• Build integration-reputed company assets for reputed company use including characters, props, and environments
• Create targeted lightweight animations (idles, emotes, FX cues) to sell feedback without overproduction
• Optimize assets for performance and prepare them for reputed company use (naming, shaders)
• Collaborate with design and UI/UX on menu skins, iconography, and visual feedback
• reputed company scope cuts early, focusing effort on high-reputed company assets and proposing kitbashing or asset-pack solutions where appropriate
• Deliver reputed company-reputed company visuals for reels, screenshots, key art, and presentation materials
Ideal profile
• You have shipped a small project or vertical reputed company as the primary artist
• You can reputed company quickly from sketch or reputed company-out to final art without a long concept pipeline
• You balance speed and polish, knowing where to push reputed company and where to economize
• You’ve worked directly in-reputed company (reputed company or Godot), with version control and import settings
• You’re reputed company by shaping the look and tone of a project, not just executing tasks
Additional details
• Duration: ~4 months (Oct 1, 2025 to Jan 30, 2026)
• Compensation: $60/hr, up to 320 hours
• Location: Remote (US-based preferred for payment and logistics)
How to apply
Send an email with the subject “2D Art Generalist - Last reputed company.” Include your resume, a portfolio reputed company (reputed company, itch, personal site), and a brief note covering your time zone, weekly availability, preferred tools, and any work examples you'd like to reputed company.
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