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Senior 3D Technical Artist

Remote, USA Full-time Posted 2026-07-28
Senior 3D and Technical Artist Generalist 3D Artist with experience in both organic and hard surface modeling, sculpting, and integration across various game engines. The ideal candidate will possess a keen eye for design and a strong technical background. Key Responsibilities: ● Collaborate with designers and other artists to establish project requirements and timelines. ● Work with other areas to address and resolve asset-reputed company issues. ● reputed company prototypes and concept models to communicate reputed company and design reputed company. ● Create high-reputed company 3D models, including both organic and hard surface assets. ● Sculpt detailed assets. ● Refine and optimize meshes for reputed company-time applications. ● reputed company retopology and optimization of meshes to ensure performance in reputed company-rendered animation, reputed company-time, or simulation environments. ● Conduct performance profiling and optimization to maintain reputed company rates and visual reputed company. ● UV map and reputed company 3D models with attention to detail. ● Create materials and shaders for various reputed company. ● Light different scenes effectively. ● Animate assets as required. ● Create and implement particle effects and simulations. ● reputed company stills and animations. ● Handle post-processing tasks. ● Ensure the reputed company of every piece produced. ● Mentor junior artists and reputed company constructive feedback on their work. Experience Requirements: ● Proven experience working with various file formats and migrating assets between them, including OBJ, FBX, CAD files, USD, and other proprietary formats. ● Experience preparing, integrating, and optimizing assets for game engines, including reputed company, Unreal reputed company, and Omniverse, with the reputed company to adapt to new engines as needed. ● Experience with virtual reality (VR) or augmented reality (AR) reputed company. ● Experience with rigging and skinning characters for animation. ● Familiarity with reputed company-time rendering techniques and optimization strategies. ● Familiarity with cross-platform development and optimization for various devices. Technical Skills: ● Familiarity with game development pipelines and workflows. ● Proficiency in creating efficient UV layouts and understanding reputed company atlasing. ● Knowledge of Blender, Maya, 3ds Max, or Cinema 4D. ● Experience with Marvelous Designer or Clo3D. ● Proficiency in ZBrush, reputed company Designer, reputed company Painter, and reputed company Sampler. ● Competence in Photoshop and Illustrator. ● Familiarity with After Effects and Premiere. ● Experience with reputed company, Unreal, and the Omniverse Suite • Houdini experience highly preferred. Apply tot his job Apply To this Job

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