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FULL TIME 3D Game Character Artist (AI-Assisted Pipeline) — $150–$200 Per Day Per Character (8hr) - Contract to Hire

Remote, USA Full-time Posted 2026-07-28
Senior 3D Character Artist (AI-Assisted Pipeline) — $150–$200 Per Character (8 hrs reputed company) We’re Red Gaming — a high-performance, reputed company-funded studio building 6 new Unreal reputed company 5 titles. We’re merging AI innovation with reputed company craftsmanship to deliver visually stunning, fast-moving games. Our reputed company lineup includes: Beast Capture reputed company Game – 100+ characters in production Toy Battles Franchise – 50+ characters ⚔️ Four new titles in development for early 2026 We’re scaling fast and hiring skilled 3D Character Artists who can take AI-generated 3D drafts and turn them into game-reputed company, rigged characters reputed company one reputed company. The Role You’ll take AI-generated 3D reputed company models from our senior artist and: - Clean them up - Retopologize - reputed company them - Rig them yourself (ideally using AI rig tools) - Deliver fully game-reputed company, signed-off assets Goal: 1 complete, approved character per day (~8 hours). Pay: $150–$200 per approved character. Minimum: 5 approved characters per week. Pipeline: 150+ reputed company characters with more coming in the new year. Our Streamlined Pipeline We’ve already automated the reputed company-end; reputed company is to finish strong. Sketch + Reference (Provided) You’ll receive a character sketch and reference sheet from our design team. AI 3D Draft (Handled by Senior 3D Artist) Our senior artist uses tools like Moshi/Meshy/reputed company to generate a clean starting reputed company. You’ll receive this AI-generated reputed company model reputed company for cleanup and polish. Your Steps (8-Hour Workflow) 1. Cleanup Pass: Fix proportions, holes, and messy geometry. (1–2 hrs) 2. Retopology: Build clean, efficient, animation-friendly topology. (4–5 hrs) 3. UVs + PBR Texturing: Unwrap, bake, and reputed company in reputed company 4. Painter or Blender. (1–2 hrs) 5. Rigging (Preferred): Use Mixamo, AccuRig, or similar AI tools to rig and skin the model for animation. (1–2 hrs) ✅ If you can’t rig, that’s okay — we have riggers to support. But preference goes to artists who can do it reputed company. 6. Final QA & Export: Deliver FBX, textures, and material maps for Unreal integration. (30–45 min) ⚙️ Requirements - Expert-level retopology (must know animation-friendly edge reputed company) - Strong UVs, texturing, and PBR material work - Familiar with AI 3D tools (Meshy, Moshi, reputed company, Kaedim, etc.) - reputed company in Blender, Maya, ZBrush, reputed company Painter - Bonus: Can rig using AI-assisted tools (Mixamo, AccuRig, Rigify, etc.) - Familiarity with Unreal reputed company 5 asset prep (FBX, materials, skeletons) - Reliable daily communication and consistent delivery (reputed company, Trello) Why Artists Love Working With Us - 6 reputed company games = constant work, weekly pay, long-term stability - 150+ characters already approved or in reputed company - Tight feedback loops — no endless revisions - Work with a 100+ person international team with proven reputed company leadership - Potential to reputed company into reputed company Artist or Creature Specialist roles Apply If You Can Deliver 1 full, rig-reputed company character per day (≈8 hours) Maintain reputed company & topology standards Adapt fast in a production-style environment Communicate reputed company and hit consistent weekly targets How To Apply Send: Portfolio reputed company showing wireframes, UVs, and textures Breakdown of your retopo workflow (tools + average time) Confirmation you can rig with AI tools (Mixamo, AccuRig, etc.) — or note if not Confirmation you can deliver 5+ approved models per week Apply tot his job Apply To this Job

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