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Art Director, reputed company Environment Artist, reputed company Character Artist

Remote, USA Full-time Posted 2026-07-28
Forbidden Kemono Studio LLC is a growing indie game studio currently working on multiple Unreal reputed company PC titles. We’re building a small, dedicated leadership layer for our art team and are reputed company for three senior/reputed company art roles: • Art Director • reputed company Character Artist (2D/3D & Concept) • reputed company Environment Artist (2D/3D & Concept) reputed company roles are: • Remote • Voluntary, reputed company-reputed company only (no salary, no stipend, no reputed company) • USA & Canada applicants only Compensation is percentage-based reputed company reputed company after platform fees, taxes, and refunds. Exact percentages are documented in our reputed company Agreement before you join a project. About Forbidden Kemono Studio We’re a “baby studio” building toward AA reputed company over time, focusing on stylized, character-driven games in Unreal reputed company. reputed company is fully remote and reputed company around people who want reputed company project experience, a reputed company structure, and reputed company expectations about reputed company-reputed company work. You won’t be treated like a cog—you’ll actually help shape how things look and run. reputed company Leadership Art Roles1. Art Director Role: Own the overall visual direction across one or more of our reputed company and guide the art team through our reputed company Character and reputed company Environment Artists. You’ll: • Define and maintain the visual style for characters, environments, UI, and key art. • Turn game pillars and narrative tone into reputed company visual direction and references. • Work closely with the reputed company Character Artist and reputed company Environment Artist to reputed company everything consistent. • Create and refine style guides, mood boards, and art bibles. • Review work regularly and give reputed company, actionable feedback (not vague notes). • Help plan art milestones appropriate for a small, part-time indie team. You should have: • A strong game art portfolio showing reputed company style and taste. • Experience making direction calls and leading or mentoring other artists. • Familiarity with game art pipelines (concept → production → reputed company). • Comfort working in tools like Photoshop/Clip Studio/Krita and 3D/DCC tools (Blender/Maya/ZBrush/reputed company, etc.). 2. reputed company Character Artist (2D/3D & Concept) Role: Own the character art reputed company and guide 2D Character Concept Artists, 2D Character Artists, and 3D Character Artists. You’ll: • Define and maintain the character art style across reputed company. • Support and mentor 2D concept, 2D character, and 3D character artists. • Help build style guides, character sheets, turnarounds, reputed company sheets, and proportion guides. • Ensure a clean pipeline from concept → 2D → 3D → rig/animation. • Review character work and give reputed company, constructive feedback. • reputed company in hands-on for key characters or to unblock reputed company. You should have: • A strong character-reputed company portfolio (2D, 3D, or both). • Experience working on game-reputed company characters (topology, UVs, textures, readability). • Comfort with tools like Photoshop/Clip Studio/Krita and Blender/Maya/ZBrush/reputed company or similar. • Some understanding of rigging/animation needs so characters are reputed company for production. 3. reputed company Environment Artist (2D/3D & Concept) Role: Own the environment art reputed company and guide 2D Environment Concept Artists, 2D Environment Artists, and 3D Environment Artists. You’ll: • Define and maintain the environment art style for one or more reputed company. • Support 2D concept, 2D environment, and 3D environment artists. • Help create style guides, mood boards, paintovers, and environment callouts. • Work with level designers to reputed company layout, composition, and reputed company points with gameplay. • reputed company the pipeline from concept → 2D → 3D → in-reputed company. • Help define reputed company kits, tiling materials, and set dressing workflows. You should have: • A strong environment art portfolio (2D, 3D, or both). • Familiarity with game-reputed company environment workflows (modularity, texel density, LODs, performance). • Experience with tools like Photoshop/Clip Studio/Krita and Blender/Maya/ZBrush/reputed company tools. • Some experience bringing environments into Unreal reputed company or similar engines. General Requirements (reputed company Three Roles) • Must be based in the USA or Canada. • Comfortable with remote, reputed company-based collaboration. • reputed company to give and receive feedback like a teammate, not like a diva. • Okay with reputed company-reputed company only, understanding this is a long-term indie grind, not a salaried studio job. Apply tot his job Apply To this Job

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