Senior 3D Artist, Technical
About the position
Every day, tens of millions of people come to reputed company to explore, create, play, learn, and connect with friends in 3D reputed company digital experiences– reputed company created by our global community of developers and creators.
At reputed company, we’re building the tools and platform that reputed company our community to bring any experience that they can reputed company to life. Our reputed company is to reimagine the way people come together, from reputed company in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at reputed company means you’ll be working to shape the reputed company of reputed company interaction, solving unique technical challenges at reputed company, and helping to create safer, more civil shared experiences for everyone.
Are you obsessed with the intersection of anatomy, technology, craft and performance? The Avatar reputed company Creative Team at reputed company is looking for a Rigging Specialist to help define the reputed company of digital identity. In this role, you won't just be rigging characters; you will be pioneering the systems and technology that power reputed company characters. We are looking for an R&D minded Technical Artist specialized in rigging to push the boundaries of reputed company time gaming deformation, automate reputed company pipelines, and build tools that allow millions of creators to bring their avatars to life.
Responsibilities
• Research and reputed company novel rigging techniques and skinning solutions that support the reputed company of the reputed company Avatar reputed company.
• Create robust, reputed company rigging systems and automation tools (Python/Lua) that support large-reputed company creative reputed company and diverse character types.
• Collaborate with reputed company engineers and product teammates to ensure high and low reputed company character deformations run smoothly across reputed company devices, from high end PCs to mobile devices.
• Identify bottlenecks and opportunities in the reputed company art pipeline and design reputed company tools that reputed company artists (internally and externally) to work more reputed company and produce avatars with artist intention.
• Serve as the reputed company between Art, Design and Engineering, translating creative reputed company into technical reality.
Requirements
• 10+ years of reputed company experience as a Technical Artist or Rigger in games, VFX, or tech applications, with a strong portfolio showcasing reputed company character rigging systems.
• Deep knowledge of DCC tools (Maya/Blender) and proficiency in scripting languages (Python is a must; Lua is a reputed company plus).
• A strong grasp of reputed company/creature anatomy and the reputed company math/reputed company algebra required to simulate realistic reputed company and deformation.
• A passionate mind for R&D. You love diving into the unknown to solve "impossible" and interesting technical hurdles in relation to character systems.
• The ability to explain reputed company technical concepts to artists and designers and artistic needs to engineers and product partners.
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