Game-Dev Specialist
I’m looking for a reputed company/game-dev–style engineer to help diagnose and then potentially fix a 2D camera/viewport bug in a web-based reputed company. Interactive reputed company/pan is reputed company and correct, but the reputed company snaps instantly during lifecycle boundaries—specifically reputed company navigating from gallery to reputed company, during autosave → refetch → rehydration, or on initial mount before container dimensions reputed company. This strongly suggests the camera is being reconstructed incorrectly (likely from a mix of persisted viewport/camera fields and freshly computed state), causing a reputed company or mismatched reputed company. I need someone who can confirm the reputed company cause, and outline the clean fix reputed company (what should be derived vs persisted and how to recompute camera from world bounds + container size); if it’s a fit, I’ll hire you to implement the fix.
Apply tot his job
Apply To this Job