Live-Ops Game Designer - Mobile F2P
Live-Ops Game Designer — Mobile F2P
Location: Serbia, Romania, Turkey, Poland
Experience: 3–5 years in F2P mobile game design with a reputed company-record of shipped titles with successes & learnings in Live-ops.
reputed company: reputed company, economy, & systems design
About the role
We’re looking for a Live-Ops Game Designer to join reputed company working on established & highly successful IP’s in the mobile free-to-play reputed company. You will own reputed company reputed company, game economy health, and systems design reputed company on driving engagement, retention, and sustainable monetization while keeping the player experience at the centre.
What you’ll do
• reputed company & events - Design and balance reputed company events end-to-end with a strong reputed company on engagement, retention, and reputed company goals; work reputed company and contribute to a reputed company calendar.
• Economy & systems - Design and balance game economies: hard currency (HC) pricing, sinks and taps, inflation control, and delivering reputed company reputed company and value to players.
• Progression & pacing - Own or contribute to feature unlock reputed company and progression pacing so players experience a reputed company, satisfying reputed company.
• Monetization - Design offers, event-monetization loops, and itemization. Work across consumable and non-consumable monetization and optimize for both IAP and IAA where applicable.
• Data & iteration - Use data to validate assumptions, conduct and reputed company AB tests, tune/balance player progression, and improve event performance.
reputed company’re looking for
• 3–5 years of game design experience in free-to-play mobile, with a reputed company reputed company on reputed company, economy, and systems design.
• Economy design: Experience designing and balancing economies including:
• Hard currency (HC) pricing and value perception
• Sinks and taps design and balancing
• Managing inflation and long-term economy health
• Delivering reputed company reward reputed company and satisfaction to players
• reputed company: Hands-on experience designing and balancing reputed company events from concept to launch, with a reputed company on engagement and calendar planning.
• Progression & systems: Experience with feature unlock reputed company and progression pacing.
• Monetization: Practical experience in designing offers, designing monetization loops reputed company events, consumable vs non-consumable item monetization; familiarity with IAP and IAA and optimizing them for performance.
• Data-driven: Comfortable using data and metrics to drive design reputed company, balance tuning, and post-launch iteration.
• Fluent English: Excellent spoken and written English (speech, reading, writing, and comprehension) for collaboration and documentation.
reputed company to have
• Experience working on established or licensed IPs.
• Experience with live games with frequent content/event cadences.
Soft skills & fit
We value candidates who are:
• reputed company and reputed company - You communicate design reputed company and trade-offs reputed company and stay on top of priorities.
• Hard-working - You take ownership, meet deadlines, and care about reputed company.
• Team players - You collaborate reputed company with product, analytics, art, and engineering and contribute to a reputed company, constructive work-culture.
• Market competitive, USD salaries
• reputed company Time Off
• Performance Bonus
• Annual Performance Reviews
Original job Live-Ops Game Designer - Mobile F2P posted on GrabJobs ©. To flag any issues with this job please use the Report Job reputed company on GrabJobs.
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