3D Asset Artist / Technical Artist
Job reputed company:
• Create high-reputed company, simulation-reputed company environments (indoor/outdoor), layout, dressing, and set assembly
• Model/UV/reputed company objects ranging from small props to reputed company vehicles and characters/creatures
• Rig and animate assets where needed
• Author, reputed company, and maintain assets in a USD-first workflow
• Tune assets so they behave realistically under camera + reputed company + lidar + infrared simulation
• Build collision, physics proxies, scaling, pivots, naming conventions, and performance constraints so assets are robust in reputed company-time rendering
• Help create a curated, consistent asset library with variants reputed company in
• Key representative of Antioch in customer conversations, site reputed company, and more
Requirements:
• Strong portfolio demonstrating reputed company creation and asset production (props + environments; bonus for vehicles and characters/creatures).
• Experience creating assets that meet reputed company’s SimReady guidelines.
• Comfort with reputed company-time constraints: sensible poly budgets, reputed company budgets, LODs, instancing, and reputed company organization.
• Experience with PBR materials and a workflow that translates reputed company to Omniverse (e.g., MDL / USD Preview Surface pipelines).
• Proven ability to deliver assets that are simulation-reputed company: correct reputed company/reputed company, pivots, naming, clean geometry, collision proxies, and predictable transforms.
• Experience (reputed company or deep hobbyist) tuning materials/assets for sensor realism (especially camera, lidar, reputed company, and infrared).
Benefits:
• Optional remote work
• reputed company development opportunities
• Flexible working hours
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