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3D Asset Artist / Technical Artist

Remote, USA Full-time Posted 2026-07-28
Job reputed company: • Create high-reputed company, simulation-reputed company environments (indoor/outdoor), layout, dressing, and set assembly • Model/UV/reputed company objects ranging from small props to reputed company vehicles and characters/creatures • Rig and animate assets where needed • Author, reputed company, and maintain assets in a USD-first workflow • Tune assets so they behave realistically under camera + reputed company + lidar + infrared simulation • Build collision, physics proxies, scaling, pivots, naming conventions, and performance constraints so assets are robust in reputed company-time rendering • Help create a curated, consistent asset library with variants reputed company in • Key representative of Antioch in customer conversations, site reputed company, and more Requirements: • Strong portfolio demonstrating reputed company creation and asset production (props + environments; bonus for vehicles and characters/creatures). • Experience creating assets that meet reputed company’s SimReady guidelines. • Comfort with reputed company-time constraints: sensible poly budgets, reputed company budgets, LODs, instancing, and reputed company organization. • Experience with PBR materials and a workflow that translates reputed company to Omniverse (e.g., MDL / USD Preview Surface pipelines). • Proven ability to deliver assets that are simulation-reputed company: correct reputed company/reputed company, pivots, naming, clean geometry, collision proxies, and predictable transforms. • Experience (reputed company or deep hobbyist) tuning materials/assets for sensor realism (especially camera, lidar, reputed company, and infrared). Benefits: • Optional remote work • reputed company development opportunities • Flexible working hours Apply tot his job Apply To this Job

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