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3D Artist Brief – High Fidelity Upholstery Texturing

Remote, USA Full-time Posted 2025-11-24
We are seeking an experienced 3D artist with strong expertise in physically accurate material texturing to assist with the creation of photorealistic upholstery materials for furniture product renders. The work will involve producing high fidelity fabric materials that accurately replicate real-world textiles used in upholstered furniture. These renders will be used across e-commerce, marketing, and large-format print, so colour accuracy and material realism are critical. Requirements The artist must demonstrate strong experience with: Physically Based Rendering (PBR) workflows Creation of high-resolution textile materials Accurate reproduction of fabric weave, fibre structure, and surface behaviour Realistic material response under studio lighting conditions Material Expectations Materials must include accurate representation of: Yarn-level texture and weave structure Subtle tonal variation within fabrics Correct roughness and diffuse behaviour typical of upholstery textiles Micro surface detail that holds up under close camera views Realistic shading when fabric is wrapped around soft forms such as cushions The goal is to achieve materials that feel natural, tactile and believable, avoiding flat or overly procedural-looking textures. Texture Map Requirements Artists should deliver a complete PBR material set, including: Base Colour / Albedo Normal Map Roughness Map Height or Displacement Map (where applicable) Ambient Occlusion (optional but preferred) Texture resolution should be 4K minimum, with 8K preferred for hero products. Colour Accuracy Materials must be colour accurate and consistent when rendered under neutral studio lighting (e.g. 6500K). Texture work should avoid baked lighting or artificial colour shifts. Where possible, materials should be calibrated to match real-world textile samples or photography references. Apply tot his job Apply To this Job

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