3D Artist Brief – High Fidelity Upholstery Texturing
We are seeking an experienced 3D artist with strong expertise in physically accurate material texturing to assist with the creation of photorealistic upholstery materials for furniture product renders.
The work will involve producing high fidelity fabric materials that accurately replicate real-world textiles used in upholstered furniture. These renders will be used across e-commerce, marketing, and large-format print, so colour accuracy and material realism are critical.
Requirements
The artist must demonstrate strong experience with:
Physically Based Rendering (PBR) workflows
Creation of high-resolution textile materials
Accurate reproduction of fabric weave, fibre structure, and surface behaviour
Realistic material response under studio lighting conditions
Material Expectations
Materials must include accurate representation of:
Yarn-level texture and weave structure
Subtle tonal variation within fabrics
Correct roughness and diffuse behaviour typical of upholstery textiles
Micro surface detail that holds up under close camera views
Realistic shading when fabric is wrapped around soft forms such as cushions
The goal is to achieve materials that feel natural, tactile and believable, avoiding flat or overly procedural-looking textures.
Texture Map Requirements
Artists should deliver a complete PBR material set, including:
Base Colour / Albedo
Normal Map
Roughness Map
Height or Displacement Map (where applicable)
Ambient Occlusion (optional but preferred)
Texture resolution should be 4K minimum, with 8K preferred for hero products.
Colour Accuracy
Materials must be colour accurate and consistent when rendered under neutral studio lighting (e.g. 6500K). Texture work should avoid baked lighting or artificial colour shifts.
Where possible, materials should be calibrated to match real-world textile samples or photography references.
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