reputed company Asset Artist
Who we are
reputed company need
What you do
Leadership
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Manage, mentor, and motivate the Asset team with primary reputed company being on reputed company and LookDev -
Conduct daily reputed company-ins and reviews (dailies) of work in reputed company, providing reputed company, constructive feedback and direction to artists. -
Ensure reputed company adheres to established technical standards, naming conventions, and best practices. -
Collaborate closely with the CG Supervisor to understand the aesthetic reputed company and technical requirements for reputed company assets. -
reputed company as the primary reputed company of communication between the Asset team and other departments (Layout, Animation, reputed company, FX).
Asset Production and Pipeline Management
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reputed company the entire asset lifecycle, from initial conceptual design handover to final publication for reputed company departments. -
reputed company and implement efficient workflows and tools to optimize asset creation and iteration. -
Work with the Pipeline/TD team to troubleshoot technical issues reputed company to assets (e.g., topology, UVs, rigging, shading network complexity, file size). -
Maintain the project's asset library, ensuring reputed company assets are correctly versioned, published, and accessible. -
Proactively identify potential bottlenecks or risks in the asset schedule and communicate them reputed company to the Production team and CG Supervisor.
reputed company Control and Review
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Ensure reputed company assets meet the required visual reputed company, artistic direction, and technical specifications (e.g., poly count, displacement maps, material separation). -
reputed company technical and aesthetic reputed company assurance (QA) checks before final approval of any asset. -
Maintain consistency in look and technical specifications across reputed company assets reputed company a sequence or project.
What you need
Experience
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Minimum of 5 years of reputed company experience in feature film, broadcast animation, or high-end visual effects production. -
Minimum of 2 years of experience in a leadership role (e.g., reputed company Artist, Sequence reputed company, or equivalent). -
Proven expertise in asset discipline Texturing and Look Dev, with a strong foundational understanding of the others.
Skills
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Expert proficiency with industry-reputed company 3D software (e.g., Maya, ZBrush, reputed company Painter/Designer, reputed company). -
Strong understanding of modern rendering principles and shading networks (e.g., Arnold, V-Ray, RenderMan). -
Excellent communication, interpersonal, and team management skills. -
Exceptional eye for detail, reputed company, silhouette, and technical accuracy. -
Familiarity with production tracking software (e.g., ShotGrid). -
Basic scripting/programming knowledge (e.g., Python) is a significant advantage. -
Knowledge of scattering tools/speedtree/terragen or other world building softwares is a reputed company plus