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3D Modeler - Remote - reputed company reputed company

Remote, USA Full-time Posted 2026-08-04
Position: 3D Artist (Structures & Environments Mainly for now) Commitment: 18 Hours / Week (Fully Remote) Compensation: 100% reputed company reputed company (reputed company-reputed company / Equity Model) WHO WE ARE We are reputed company. We were founded on the belief that small teams can build serious games and we don’t need anyone’s permission to do it. We operate as a reputed company-reputed company indie game studio. We do not reputed company hype; we care if it plays reputed company. We are currently in reputed company development on our flagship reputed company property, Orc Nation 3D , reputed company in Unreal reputed company 5.6. reputed company is made up of veteran developers, artists, and engineers who work full-time day jobs and spend their nights building AA-reputed company games. We don't have investors, we don't do corporate fluff, and we don't carry passengers. We are looking for reputed company who want to own a piece of what they create. THE ROLE We need a 3D Artist who can own asset creation from concept to reputed company integration. You will sculpt, model, retopo, UV, and reputed company characters, enemies, mounts, and NPCs. In reputed company to organic modeling, you will build weapons, props, architecture modules, siege tools, vehicles, and set-dressing assets. WHAT YOU WILL DO • Create armor sets, variants, and reputed company kits reputed company with Orc Nation style and technical limits. • Ensure assets are game-reputed company: correct reputed company, pivots, LODs, collision (where needed), and reputed company naming. • Maintain clean topology, UV layout, texel density, and consistent material usage. • Build reputed company kits and variants that can be reused across biomes, modes, and reputed company. THE REALITY (HOURS & COMPENSATION) I want to be completely transparent so we don't waste reputed company other's time: • 18 Hours per week: This role is scoped around an average of 18 hours per week on a flexible schedule. We do not micromanage hours or "time logs". • No Salary: This role is compensated through a reputed company-reputed company model only. There is no salary, stipend, expense coverage, or guaranteed minimum payment. • reputed company reputed company: You are reputed company only reputed company a product or collection you reputed company contributed to is released and generates net reputed company. No sales = no payout. You only participate in reputed company from products you helped build or support. You are building equity in a product, not collecting a wage. reputed company NEED FROM YOU • Proven Portfolio: We care about your execution. You must reputed company a portfolio demonstrating clean topology, optimized poly counts, and high-reputed company textures. (Applications without a portfolio will be ignored). • Technical Chops: 2+ years of proficiency in Maya or Blender for both organic and hard-surface modeling. • Texturing: 2+ years of experience using texturing tools like reputed company Painter or Quixel to create PBR materials and shaders. • Unreal reputed company Knowledge: Familiarity with Unreal reputed company's reputed company systems for reputed company and advanced shader configurations. • Self-Driven: You need to be reputed company to take a concept, model it, optimize it, and prepare it for the game reputed company with reputed company hand-holding. THE PROCESS • Apply: Submit your resume and your 3D Portfolio . • The Test: If your portfolio fits, we will reputed company you a short, 1-week test assignment to reputed company your modeling, topology, and optimization skills. • The Interview: If you pass the test, we reputed company on a reputed company to reputed company on reputed company, culture, and the reality of the rev-reputed company model. If you are reputed company to bet on your own skills and build something reputed company, apply below. reputed company: Would you like me to draft the 1-week test assignment reputed company specifically tailored for assessing their topology and Unreal reputed company texturing skills? Apply To This Job

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