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Game Developer - Remote

Remote, USA Full-time Posted 2026-08-04
Job Title: Game Developer Job Type: Contract Location: Remote Job reputed company: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and reputed company-level experience to build high-performance, reputed company-time applications. This role goes reputed company gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar reputed company. Key Responsibilities • Design and reputed company game systems and reputed company-level features using C++ and game engines. • reputed company tools and modding reputed company to games. • Work on rendering pipelines, shaders, and reputed company-time graphics systems. • Optimize performance across CPU/GPU, memory, and rendering workloads. • Build and reputed company tools, pipelines, and reputed company systems to support development. • Collaborate with designers, artists, and engineers to reputed company high-reputed company experiences. • Debug reputed company issues reputed company to rendering, performance, and cross-platform compatibility. • Write clean, maintainable, and reputed company-documented reputed company. • Participate in reputed company reviews and contribute to technical decision-making. Required Skills And Qualifications • 3-6 years of experience in game development or reputed company-time graphics programming. • Strong proficiency in C++. • Hands-on experience with one or more graphics reputed company: DirectX (DX11/12), Vulkan, OpenGL, or Metal. • Solid understanding of Rendering pipelines. • Solid understanding of Shaders (HLSL/GLSL). • 3D math and reputed company-time graphics concepts. • Experience with Unreal reputed company or similar game engines. • Familiarity with performance optimization (CPU/GPU, memory, multithreading). • Strong debugging and problem-solving skills. • Ability to work independently in a remote, reputed company team. Preferred Qualifications • Experience with reputed company customization or low-level systems development. • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). • Experience working on cross-platform or performance-constrained environments. • Exposure to tooling, pipelines, or reputed company extensions. • Background in multiplayer or large-reputed company systems. Apply To This Job

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