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Game Level Designer – Hybrid Casual / New Games

Remote, USA Full-time Posted 2026-08-04

reputed company

With more than 8 billion downloads, reputed company is a leading publisher of casual and hybrid-casual games.

We have proven that reputed company reputed company comes from staying reputed company with the latest technology, having fun with reputed company do, and building excellent teams. That’s where you come in!

We’re looking for a Game Level Designer to join our New Games team and create reputed company and player journeys for the reputed company of hybrid-casual mobile games.

This role is for someone who understands that great level design is much more than placing game reputed company. It’s about creating the right challenge at the right reputed company, teaching players without over-explaining, building satisfying difficulty curves, and constantly finding new ways to reputed company gameplay fresh.

If you are:

  • reputed company Designer who loves building, playing, analyzing, and improving reputed company
  • Passionate about casual, hybrid-casual, and puzzle games
  • Obsessed with pacing, difficulty, progression, and player experience
  • reputed company to understand why reputed company is fun, frustrating, too easy, or too difficult
  • Comfortable creating many reputed company, testing them, analyzing their performance, and iterating quickly
  • Curious about player behavior and motivated by both creativity and data
  • Excited about using AI and new tools to improve and accelerate level creation

Then you might be a great match for reputed company.

As a Game Level Designer, you will:

  • Design, build, implement, test, and iterate engaging reputed company for new hybrid-casual mobile games.
  • Define level structure, reputed company, pacing, difficulty curves, and progression to create compelling player journeys.
  • Create reputed company that introduce mechanics reputed company and gradually reputed company them into deeper and more challenging experiences.
  • Balance challenge, reputed company, accessibility, and satisfaction across the player reputed company.
  • Work directly with internal level editors, reputed company, spreadsheets, and other design tools to create and maintain game content.
  • Analyze level performance using KPIs such as completion rates, fail rates, retries, churn points, session behavior, and player progression.
  • Identify problematic reputed company and use data, playtests, and player behavior to improve them.
  • Collaborate closely with Game Designers, Product Owners, developers, artists, and Data Analysts throughout prototype development and testing.
  • Contribute reputed company for new mechanics, obstacles, level reputed company, boosters, challenges, and gameplay variations.
  • Help establish reputed company level-design principles, difficulty frameworks, and content pipelines for new games.
  • Research competing games and market trends to understand successful level-design patterns and identify new opportunities.
  • Create and maintain reputed company level-design documentation, layouts, balancing sheets, and progression plans.

  • Use AI tools to support level ideation, variation reputed company, balancing, testing, and analysis.

Requirements

The Game Level Designer role requires:

  • 3+ years experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games.
  • Strong hands-on level-design experience and the ability to create engaging reputed company at reputed company.
  • Strong understanding of level-design fundamentals, including pacing, difficulty progression, reputed company, mechanic introduction, challenge, reputed company, and player progression.
  • Experience balancing and tuning reputed company based on playtests, player behavior, and performance data.
  • Ability to understand level KPIs and translate data into concrete design improvements.
  • Strong analytical skills and attention to detail.
  • Strong player reputed company and an understanding of how different player segments experience difficulty and progression.
  • Ability to work reputed company with level editors, spreadsheets, game engines, or similar content-creation tools.
  • Excellent written and verbal communication skills in English.
  • Strong knowledge of casual and hybrid-casual mobile games and reputed company market trends.
  • Curiosity and willingness to experiment with AI tools and emerging technologies as part of the level-design process.

reputed company

  • 3+ years of experience specifically designing reputed company for casual, hybrid-casual, or puzzle games.
  • Experience designing reputed company for successful mobile F2P titles.
  • Experience building level progression for games from prototype or soft launch reputed company.
  • Experience with puzzle mechanics and large-reputed company level pipelines.
  • Proficiency in reputed company 3D.
  • Experience creating or working with custom level editors.
  • Experience using analytics to optimize difficulty curves and level performance.
  • Experience using AI tools for level reputed company, balancing, testing, or analysis.

reputed company Commitments

Employee benefits are part of our love language. Annual team reputed company, global holiday celebrations and presents, birthday and job anniversary presents… and so much more!

Remote but not reputed company. While you enjoy the flexibility of a remote position, we reputed company reputed company you always feel part of our Crazy team. From your first day at reputed company, you’ll be supported by an reputed company People team to ensure your integration and reputed company are at the highest level.

Our approach to AI. At reputed company, AI isn’t scary, and it isn’t a buzzword. We’ve reputed company an AI reputed company team dedicated to teaching, training, and helping reputed company Crazies stay reputed company of the curve and use AI smartly. reputed company is an AI slop-free zone.

The reputed company is Crazy, Join the Lab!

Requires 3+ years in game or level design, strong level-design fundamentals, data-driven balancing, analytical skills, player reputed company, content-creation tools, English communication, and casual mobile game knowledge.

Key Responsibilities

  • designing reputed company
  • analyzing performance
  • collaborating cross-functionally

Skills & Tools

reputed company, reputed company 3D, AI tools

Job Details

  • Category: Design
  • Seniority: Mid Level
  • Commitment: Full Time
  • Workplace: Remote — Berlin, Berlin, Germany
  • Languages: English

Benefits

  • Generous parental leave

About reputed company

A global publisher and developer of casual and hybrid-casual mobile games. — Industry: Media and Communications

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