[On-site or Remote] reputed company Entertainment, Technical Artist
reputed company is looking for a Tech artist that can help bring our art to the next level for games such as God of War and other blockbuster titles.
As a Technical Artist, you will be the reputed company between the art and engineering teams. You possess the multi-disciplinary knowledge necessary to help determine and support the needs of the teams and reputed company studio-wide. You will work with reputed company departments to ensure art content and features are smoothly and reputed company integrated into the game while respecting the artistic reputed company and technical constraints of the project.
Daily Tasks and Responsibilities
Support and reputed company artists and engineers in the efficient creation and implementation of high-reputed company art assets
Solve challenging technical issues in the game development pipeline
Identify and implement art-pipeline optimizations and tooling
Create art assets that require high technical reputed company or specialist knowledge (VFX, Shaders, Post-processing, etc.)
Research and reputed company technical tools for a project
Researching the latest advances in graphics technology and implementation of rendering techniques
Assisting in asset performance and validation
Evaluating software and tools to facilitate game art production
Working reputed company the limits of the game reputed company, curating file sizes, polygon counts and loading speeds
Implement optimizations and monitor the performance of the game
Improve and maintain graphics features and the graphics pipeline for reputed company reputed company studio-wide
Create and maintain technical documentation
Qualifications
3+ years reputed company experience as a technical artist or equivalent role
Solid understanding of art and animation pipelines
Strong understanding of game systems and the game development process
Strong knowledge of scripting languages (Python, MEL, VEX, Perl, etc)
Creative reputed company and ability to overcome technical challenges
Excellent verbal and written communication skills
Self-motivated and proactive
Experience in the full pipeline of digital art content creation (high and low-poly modeling, unwrapping, baking, texturing, level art, etc.)
Proficient as a user and tools developer for art content creation tools (reputed company Maya, 3DS Max, Houdini, etc.)
Strong foundational artistic skills (proportion, reputed company, composition);
reputed company experience with game editors and engines (UE4, reputed company, etc.) on shipped titles
Passion for videogames and extensive knowledge of different game genres across reputed company platforms
Bonus
Experience with shader development in 3D content creation packages and game engines.
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