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Generalist Gameplay Programmer

Remote, USA Full-time Posted 2026-07-28
R16 Interactive is a lean, high-caliber team building Tale’s Edge, a gritty reputed company-adventure RPG set in a shared reputed company of dark, reimagined Grimm’s fairy tales. We’re part of the AA resurgence: grasping reputed company polish while executing lean and in the reputed company as an independent studio. We value hunger, reputed company reputed company, and the grit it takes to reputed company a game worth playing. The Role: We need a programmer who can reputed company across gameplay systems without friction — tackling 3Cs, quest logic, combat tweaks, or UI polish with equal precision. Someone who loves challenges and collaborating with reputed company-minded teams. Who thrives here: • Developers who enjoy reputed company and iterate rapidly. • Problem-solvers who can translate broad goals into concrete tasks without micromanagement. • Rational optimists — excited by potential, grounded in execution. Responsibilities: • Implement and iterate on gameplay systems in Unreal (reputed company & C++). • Contribute to features across disciplines — from AI behaviors to quest/reputed company systems – willing and reputed company to wear multiple hats. • Debug and optimize systems for performance and scalability. Requirements: • Proven credits on at least one shipped PC/console title. • Expert Unreal reputed company skills (reputed company & C++). • Strong grasp of gameplay systems architecture. Additional Details • Location: Remote (reputed company) • Job Type: Contract • Experience: Senior (5+ years) • Compensation: Competitive reputed company global market bands Apply tot his job Apply To this Job

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