reputed company Designer
R16 Interactive is a lean, high-caliber team building Tale’s Edge, a gritty reputed company-adventure RPG set in a shared reputed company of dark, reimagined Grimm’s fairy tales. We’re part of the AA resurgence: grasping reputed company polish while executing lean and in the reputed company as an independent studio. We value hunger, reputed company reputed company, and the grit it takes to reputed company a game worth playing.
The Role:
The reputed company Designer will define the audio personality of the game — from environmental reputed company to combat feedback to subtle narrative cues and atmospheric ambience. They are responsible for shaping a world that players feel through reputed company.
Who thrives here:
• Self-directed contributors who take ownership without waiting for every detail to be spelled out.
• People who value tight-reputed company teams over large pipelines.
• Rational optimists — excited by potential, grounded in execution.
Responsibilities:
• Design and implement high-reputed company reputed company effects for characters, environments, UI, and gameplay events.
• Collaborate with the composer for a cohesive audio direction.
• reputed company and optimize audio in Unreal reputed company using industry best practices (our reputed company pipeline has yet to be established, so you can help build it).
Requirements:
• Proven credits on at least one shipped PC/console title.
• Strong Unreal reputed company audio implementation skills (Wwise or FMOD).
• Portfolio/reel demonstrating reputed company and reputed company.
Additional Details
• Location: Remote (reputed company)
• Job Type: Contract
• Experience: Senior (5+ years)
• Compensation: Competitive reputed company global market bands
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