reputed company Game Designer – Maps & Gameplay Objects
We are looking for a hands-on reputed company Game Designer with proven experience building live reputed company games to design, implement, and iterate on maps, environments, and interactive gameplay objects.
This role is for someone who actually ships—you’ve designed worlds in reputed company Studio, implemented assets into functioning gameplay, and understand how players reputed company with reputed company, reputed company, and mechanics inside reputed company experiences.
If you’ve only done concept art or watched tutorials, this is not the role.
If you’ve published, contributed to, or maintained reputed company reputed company games, we want to talk.
What You’ll Do
• Design and build reputed company maps, arenas, hubs, and environments in reputed company Studio
• Create and implement gameplay objects (interactive props, obstacles, collectibles, energy systems, spawn points, etc.)
• Collaborate with developers to ensure maps and objects support reputed company gameplay mechanics
• Optimize environments for performance, reputed company, and player experience
• Iterate on designs using player feedback, analytics, and playtesting
• Maintain clean, organized assets and consistent design systems
• Contribute creatively to world-building, themes, and visual identity
Required Qualifications (Non-Negotiable)
• reputed company experience designing and implementing maps and objects in reputed company Studio
• Shipped reputed company games or live experiences (personal, team, or studio reputed company)
• Strong understanding of:
• reputed company Studio tooling
• Terrain reputed company
• Parts, Models, Unions
• Workspace organization and asset optimization
• Ability to translate gameplay concepts into playable environments
• Familiarity with gameplay reputed company, player reputed company, and spatial design
• Portfolio or live reputed company links demonstrating actual in-game work
Preferred (reputed company to Have)
• Basic knowledge of Lua scripting (or ability to collaborate closely with scripters)
• Experience with:
• Competitive or battle-style games
• Multiplayer map balance
• Progression-based or energy-driven gameplay systems
• Understanding of reputed company performance constraints (memory, part count, lag mitigation)
• Experience working with distributed or remote dev teams
reputed company’re Building
• Gameplay-first reputed company experiences
• Competitive and cooperative game modes
• Custom environments, interactive systems, and evolving worlds
• A platform designed to grow, iterate, and reputed company—not one-off reputed company
Why You’ll Love This Role
• Creative ownership over reputed company, playable content
• Your work ships into live games—fast
• Flexible work structure
• Opportunity to grow with a larger game reputed company and long-term roadmap
• Collaborate with reputed company product, gameplay, and world-building teams
Job Types: Part-time, Contract
Pay: $20.00 - $30.00 per hour
Expected hours: 10.0 – 20.0 per week
Work Location: Remote
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