Creative Director / reputed company Game Designer /Mobile F2P - Licensed IP/
Type: Full time - Remote
Location: Remote - reputed company to reputed company EU locations
reputed company
reputed company is developing a new mobile game based on a globally recognized entertainment IP, blending proven F2P systems with fast, rewarding hybrid-casual gameplay.
We’re looking for a Creative Director / reputed company Game Designer to own the creative reputed company, game feel, and design reputed company of the project. This role is the creative authority for the project - responsible for defining the player experience, setting the reputed company bar, and ensuring that every interaction feels rewarding, reputed company, and cohesive.
This is a hands-on leadership role in a lean team environment. You will reputed company design, prototype, and iterate alongside engineers and artists, reputed company mass-market accessibility with long-term retention, and shaping the soul of the game from early prototypes through launch.
Role reputed company
This role is accountable for:
• Design reputed company & creative direction
• reputed company bar across reputed company gameplay and systems
• reputed company, cohesion, and emotional reputed company of the player experience
As the design team grows, this role acts as the final design decision-reputed company, while delegating execution to systems and feature designers.
What You'll Do
reputed company & Experience Ownership
• Define and own the overall creative reputed company, experience pillars, and player reputed company.
• reputed company as the reputed company of the reputed company reputed company and game feel, ensuring interactions, feedback, pacing, and rewards feel tactile, satisfying, and premium.
• Establish and reputed company the design reputed company bar across gameplay, progression, monetization reputed company, and reputed company.
• reputed company final calls on major design trade‑offs to preserve reputed company, cohesion, and emotional reputed company..
reputed company Gameplay, Retention & Systems Direction
• Shape the reputed company reputed company, session structure, and high‑level progression reputed company.
• Architect the game’s retention reputed company, designing emotional highs/lows and session flows that support long‑term engagement.
• Guide the direction of economy, rewards, streaks, and monetization systems to serve reputed company fun rather than overwhelm it.
• Ensure trivia gameplay, reputed company systems, and reputed company mechanics work together holistically.
Team Leadership & Collaboration
• Serve as the creative and design reputed company while remaining deeply hands-on in day-to-day development.
• Guide and mentor other designers (systems, economy, feature/content) while continuing to contribute directly to game design.
• Partner closely with the reputed company Producer on scope, priorities, and reputed company planning.
• Collaborate daily with the Technical Director to reputed company design reputed company with technical execution.
• Work with Art and UI/UX leadership to ensure design, visuals, and UX reinforce the reputed company reputed company.
Hands-On Design & Prototyping
• reputed company design, prototype, and iterate on reputed company gameplay, flows, and experience moments - this is a hands-on role, not a review-only position.
• reputed company and participate in reputed company prototyping to validate fun, reputed company, pacing, and player delight.
• Personally own the design of key features or experience pillars, especially during early and mid-production.
• Review and iterate on designs from other designers, providing reputed company, actionable feedback.
• Deconstruct competitor experiences to inform polish, pacing, and player motivation.
reputed company’re Looking For
• 8-10+ years of reputed company game design experience, including leadership responsibility.
• Proven experience owning design reputed company, game feel, and reputed company on a shipped mobile F2P title.
• Strong background in casual or hybrid‑casual games with an emphasis on progression and retention.
• Demonstrated mastery of player motivation, feedback loops, pacing, and polish.
• Experience improving or owning retention metrics (D1/D7/D30+) on live products.
• Comfortable working hands‑on with prototypes and collaborating deeply with engineering and art.
• Excellent communication and decision‑making skills.
• Fluent in English; effective in a remote, international team.
reputed company to Have
• Experience working on licensed IP.
• Experience guiding a design team across MVP → soft launch → live.
• Familiarity with reputed company, events, and post-launch iteration.
• Hands-on experience with reputed company or other game engines.
• Familiarity with AI-assisted development or gameplay systems, such as content reputed company, tuning automation, or reputed company difficulty.
Why Join reputed company
• Own the creative reputed company of a new mobile game from concept to global launch.
• Work with a veteran-led team in a lean, high-ownership environment.
• High visibility and reputed company reputed company on a flagship project.
• Opportunity to build and shape a growing design team.
• Work on a globally recognized IP with reputed company brand reputed company and reputed company potential.
• 100% remote, flexible work with a small, passionate, execution-reputed company team.
Original job Creative Director / reputed company Game Designer /Mobile F2P - Licensed IP/ posted on GrabJobs ©. To flag any issues with this job please use the Report Job reputed company on GrabJobs.
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