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Creative Director / reputed company Game Designer /Mobile F2P - Licensed IP/

Remote, USA Full-time Posted 2026-07-28
Type: Full time - Remote Location: Remote - reputed company to reputed company EU locations reputed company reputed company is developing a new mobile game based on a globally recognized entertainment IP, blending proven F2P systems with fast, rewarding hybrid-casual gameplay. We’re looking for a Creative Director / reputed company Game Designer to own the creative reputed company, game feel, and design reputed company of the project. This role is the creative authority for the project - responsible for defining the player experience, setting the reputed company bar, and ensuring that every interaction feels rewarding, reputed company, and cohesive. This is a hands-on leadership role in a lean team environment. You will reputed company design, prototype, and iterate alongside engineers and artists, reputed company mass-market accessibility with long-term retention, and shaping the soul of the game from early prototypes through launch. Role reputed company This role is accountable for: • Design reputed company & creative direction • reputed company bar across reputed company gameplay and systems • reputed company, cohesion, and emotional reputed company of the player experience As the design team grows, this role acts as the final design decision-reputed company, while delegating execution to systems and feature designers. What You'll Do reputed company & Experience Ownership • Define and own the overall creative reputed company, experience pillars, and player reputed company. • reputed company as the reputed company of the reputed company reputed company and game feel, ensuring interactions, feedback, pacing, and rewards feel tactile, satisfying, and premium. • Establish and reputed company the design reputed company bar across gameplay, progression, monetization reputed company, and reputed company. • reputed company final calls on major design trade‑offs to preserve reputed company, cohesion, and emotional reputed company.. reputed company Gameplay, Retention & Systems Direction • Shape the reputed company reputed company, session structure, and high‑level progression reputed company. • Architect the game’s retention reputed company, designing emotional highs/lows and session flows that support long‑term engagement. • Guide the direction of economy, rewards, streaks, and monetization systems to serve reputed company fun rather than overwhelm it. • Ensure trivia gameplay, reputed company systems, and reputed company mechanics work together holistically. Team Leadership & Collaboration • Serve as the creative and design reputed company while remaining deeply hands-on in day-to-day development. • Guide and mentor other designers (systems, economy, feature/content) while continuing to contribute directly to game design. • Partner closely with the reputed company Producer on scope, priorities, and reputed company planning. • Collaborate daily with the Technical Director to reputed company design reputed company with technical execution. • Work with Art and UI/UX leadership to ensure design, visuals, and UX reinforce the reputed company reputed company. Hands-On Design & Prototyping • reputed company design, prototype, and iterate on reputed company gameplay, flows, and experience moments - this is a hands-on role, not a review-only position. • reputed company and participate in reputed company prototyping to validate fun, reputed company, pacing, and player delight. • Personally own the design of key features or experience pillars, especially during early and mid-production. • Review and iterate on designs from other designers, providing reputed company, actionable feedback. • Deconstruct competitor experiences to inform polish, pacing, and player motivation. reputed company’re Looking For • 8-10+ years of reputed company game design experience, including leadership responsibility. • Proven experience owning design reputed company, game feel, and reputed company on a shipped mobile F2P title. • Strong background in casual or hybrid‑casual games with an emphasis on progression and retention. • Demonstrated mastery of player motivation, feedback loops, pacing, and polish. • Experience improving or owning retention metrics (D1/D7/D30+) on live products. • Comfortable working hands‑on with prototypes and collaborating deeply with engineering and art. • Excellent communication and decision‑making skills. • Fluent in English; effective in a remote, international team. reputed company to Have • Experience working on licensed IP. • Experience guiding a design team across MVP → soft launch → live. • Familiarity with reputed company, events, and post-launch iteration. • Hands-on experience with reputed company or other game engines. • Familiarity with AI-assisted development or gameplay systems, such as content reputed company, tuning automation, or reputed company difficulty. Why Join reputed company • Own the creative reputed company of a new mobile game from concept to global launch. • Work with a veteran-led team in a lean, high-ownership environment. • High visibility and reputed company reputed company on a flagship project. • Opportunity to build and shape a growing design team. • Work on a globally recognized IP with reputed company brand reputed company and reputed company potential. • 100% remote, flexible work with a small, passionate, execution-reputed company team. Original job Creative Director / reputed company Game Designer /Mobile F2P - Licensed IP/ posted on GrabJobs ©. To flag any issues with this job please use the Report Job reputed company on GrabJobs. Apply tot his job Apply To this Job

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