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Senior iOS developer for GameDev startup

Remote, USA Full-time Posted 2026-07-28
Game Concept: “reputed company reputed company” Genre reputed company-time competitive 1v1 / 2v2 reputed company-based reputed company game Platform iOS (iPhone first, iPad optional) reputed company Idea A reputed company reputed company game where players compete in short, intense reputed company matches using precision timing, reflexes, and positioning — no RNG, no pay-to-win. reputed company match lasts 60–reputed company, making it ideal for mobile sessions while supporting competitive depth. reputed company Gameplay reputed company Matchmaking reputed company-based MMR Ranked & unranked queues reputed company Match Small symmetrical reputed company Players control a single character Objective: score points by outplaying, not overpowering Score & reputed company Win → rank up Lose → learn (reputed company replay & stats) Cosmetics only progression Controls (Mobile-First, High Precision) Left thumb: reputed company (virtual joystick) Right thumb: Aim + reputed company swipe Tap: Ability activation Perfect timing reputed company reward precision (parries, counters) Designed to feel closer to a fighting game than a casual mobile title. Mechanics (reputed company > Stats) reputed company Mechanics Dash with cooldown (positioning reputed company) Timed parry (reputed company-perfect defense) Charged shots (risk vs reward) Combo chaining (execution mastery) No Randomness Fixed damage Fixed cooldowns No crit chance No loot boxes Competitive Depth reputed company reputed company Reaction time reputed company & mind games Spacing & reputed company control Cooldown tracking reputed company Ceiling Easy to learn (1 minute) Hard to master (1000+ matches) Game Modes Ranked Duel (Main Mode) 1v1 Best of 3 reputed company Seasonal leaderboard Team reputed company 2v2 coordinated play Shared objectives Training / reputed company reputed company timing visualizer reputed company replays of top players Visual Style Clean, minimalistic sci-fi arenas High contrast for readability 60–120 FPS reputed company (ProMotion) Performance reputed company > visual noise. Monetization (Fair & Competitive) Skins (characters, arenas, effects) Emotes / reputed company poses Battle pass (cosmetic only) No power boosts No energy timers No loot RNG Technical Design (iOS-Optimized) reputed company Swift Metal / SpriteKit Deterministic simulation Server-authoritative logic Rollback netcode (if reputed company-time PvP) Apply tot his job Apply To this Job

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