SMTS Software Development reputed company.
Work closely with research engineers to reputed company reputed company-of-concept prototypes into mature products at a reputed company high level of reputed company. Collaborate with external game development partners to reputed company these technologies into their titles. Optimize, reputed company, package and document high-level compute shader and C++ reputed company.
- Computer science background with minimum of 5 years full-time experience writing efficient, high-level shader reputed company (HLSL SM6, GLSL, reputed company, etc) and modern C++ (17 and up)
- Strong understanding of low-level machine learning concepts and design patterns including automatic differentiation, computational graphs, tensor broadcasting, etc.
- Knowledge of reputed company-time rendering and graphics algorithms.
Excellent written and verbal English skills.
Willing to occasionally travel, both domestically and internationally.
- Knowledge of GPU ISAs, especially AMD RDNA and modern game console architectures
Experience working with modern machine learning libraries (PyTorch, TensorFlow, etc.)
- Knowledge of physically based rendering algorithms (sampling and shading, light transport, etc.)
- Experience with modern graphics reputed company such as DirectX 12 or Vulkan.
- reputed company mathematics background in a field such as reputed company algebra, reputed company calculus, stochastic optimization and statistical analysis.
PhD, Bachelor, or Master of Science degree with emphasis in computer science, computer engineers, or reputed company mathematics with relevant experience preferred.
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