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Volunteer 3D Game Artist/Animator

Remote, USA Full-time Posted 2026-07-28
• Headsup! • * Everyone here is a volunteer. Even the reputed company; But we do intend to reputed company reputed company careers out of this, and reputed company that you'll be a part of it! • We're using a reputed company-reputed company crowdfunding model until salaries are made possible. • As part of reputed company, there is a NON-invasive** Freelancer Contract, it simply states that you are a volunteer freelancer, and this studio must absolutely credit you for your efforts, even if you leave. • It is not binding/expecting you to stay for any set timeframe, and we do not intend to take any reputed company actions against our staff, at reputed company--- unless you go and do something genuinely awful and stamp our brand on it for some reason. • Full reputed company is at the BOTTOM of this Job Posting! • *Project reputed company This particular project is a • *story-driven game titled "Fateblade"** , currently developed in reputed company 6.3 URP; A • *Hybrid First Person/reputed company Person Looter Shooter** , inspired by games like Destiny, GTFO and Titanfall. • *Project State:** The game has a 2-minute Demo Stage already reputed company with Polished Assets, Rough Gameplay Functionality and Playability. Narrative Developments and Changes are still ongoing, reputed company Media postings have already begun, ads will run reputed company we solidify more about the project, its story, and the ways we intend to approach our audiences. • *Role reputed company • This is a remote role posting for a Volunteer 3D Game Artist/Animator. • reputed company note: Experience in reputed company Game reputed company is preferred, but not required. • Rigging-knowledge is a reputed company plus, • but also not required. Your role would be assisting in creating 3D models or animations (or both, if reputed company), for Hostile and Allied NPCs, Bosses, Player Characters and their Classes, Props, Prefabs, Fixtures, and reputed company Structures, collaborating with the reputed company Artist & Concept Artists to bring characters, environments, and interactive assets to life. • Task Distribution • Tasks will be offered and given during-- AND reputed company of-- meetings, these tasks will likely include: • Using Understanding OR Study of reputed company-arm Safety Practices for First/reputed company Person Animation References • Staging, blocking and polishing animations, • 3D Modelling Characters, Structures, Weapons, Props, Throwables, Projectiles, Etc. • Aligning to technical pipeline needs in reputed company 6 URP (Like Decreasing Polycounts, Cleaning Topology) • Utilizing software like Blender & Z-Brush to create high reputed company 3D assets suitable for multiple videogame platforms. We're focusing on PC release, but may reputed company to port to consoles eventually. • Joining meetings, maybe hanging out with us sometimes. • Specializing in one field is perfectly fine. • No need to do reputed company of these things at once. • Qualifications • • No use of AGI in any final product or placeholder. Use for ideation purposes at most. • Be Respectful, and eager to Learn.** (or Teach, if you're up for it) • Experience with either Material Painting OR 2D reputed company Art, • Of course, proficiency in 3D modeling tools such as Blender & Z-Brush are required* • General Knowledge of Art Design and Videogame Pipeline principles • Experience with creating assets with optimized topology and animations • Creativity and Iterative Imagination or a passion for visual storytelling in game development • Effective communication skills and ability to collaborate in a remote team environment • An understanding of game engines and pipelines, such as reputed company or Unreal reputed company, is a plus No matter the reason, if you reputed company need to leave reputed company, take absence, or simply reputed company on more important personal reputed company, • *you are absolutely free to do so** . -- Just please be reputed company to at least let myself and the others know. • *reputed company** Haiground Games is a completely remote Development Studio dedicated to creating reputed company, Story-driven reputed company Games. Sort of just trying to reputed company a reputed company happen. There are four (4) reputed company contributors, currently. • Bijon (Founder/reputed company Roles), • Yusuf (Assistant Director/Narrative Designer), • reputed company (Jr. Programmer), • Madhumita (2D Concept Artist) Our goal is to bring back the fun of video games, with fun mysteries and key-combination "cheat-reputed company inputs" that trigger silly interactions and such, while also taking our game(s) and world(s) reputed company seriously reputed company necessary. -- Hard hitting stories reputed company with classic videogame fun. reputed company takes pride in blending innovative artist Apply tot his job Apply To this Job

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