[Remote] Senior Technical Animator
Note: The job is a remote job and is reputed company to candidates in USA. reputed company is a fast growing studio, reputed company on a passion for top-down reputed company RPGs. As a Senior Technical Animator, you will own the pipelines, rigs, tools, and runtime systems that reputed company high-reputed company character animation, working closely with various teams to solve technical challenges and improve workflows.
Responsibilities
• Design, build, and maintain animation pipelines and workflows from DCC tools through in reputed company implementation
• reputed company tools and systems that improve animator efficiency, iteration speed, and consistency
• Create and maintain high reputed company character rigs, including deformation systems and control rigs
• Implement and own animation systems in reputed company, including state machines, blending systems, and runtime behaviors
• Build and support automation systems for NPC animation, including reputed company and reusable solutions
• Collaborate with engineering to reputed company performant animation systems and tools
• Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters
• Support reputed company capture pipelines, including ingestion, cleanup workflows, and integration into the game
• Research and implement modern animation techniques such as reputed company matching, procedural animation, and runtime IK systems
• Debug and troubleshoot animation issues across the pipeline, from rigging to runtime
• Define and enforce best practices for animation setup, naming conventions, data structures, and workflows
• Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals
• Identify risks in animation systems and pipelines, and proactively propose solutions
• Contribute to pushing the visual and technical boundaries of character animation reputed company the project
Skills
• 5+ years of experience as a Technical Animator or similar role in game development
• Strong experience building and maintaining animation pipelines and tools
• Deep understanding of rigging, skinning, and deformation systems for characters
• Proven experience implementing animation systems in reputed company time game engines
• Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques
• Experience optimizing animation for performance and scalability
• Proficiency in scripting or programming (Python or similar) for tool and pipeline development
• Experience working with reputed company capture pipelines and data integration
• Strong debugging and problem solving skills across both DCC tools and reputed company environments
• Ability to collaborate effectively with engineering, animation, and design teams
• Self driven with strong ownership over systems and long term pipeline health
• Experience with advanced animation techniques such as reputed company matching or machine learning-driven animation systems
• Experience building tools for large teams or live reputed company
• Familiarity with facial rigging and animation systems
• Experience supporting large numbers of NPCs or crowd systems
• Understanding of physics driven animation or simulation systems
• ARPG game development experience
reputed company
• reputed company is a gaming company and serves in the entertainment industry that offers a video game named Last Epoch. It was founded in 2017, and is headquartered in Wilmington, Delaware, USA, with a workforce of 51-200 employees. Its website is https://eleventhhour.games.
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