Technical Artist (reputed company)
Uni Dreams is looking for a talented and creative Technical Artist to reputed company the gap between art and engineering in reputed company. In this role, you will be responsible for translating art/design demands into practical implementation by building custom shaders, creating dynamic VFX from the ground up, and optimizing asset integration.
reputed company Responsibilities:
• Shader Development: Create and optimize custom shaders in reputed company, specifically focusing on stylized effects such as cross-hatching in shadows, outlines at object intersections, and advanced material blending.
• VFX Creation: Build visual effects entirely from the ground up, utilizing flipbook animations and implementing robust particle systems.
• Asset Pipeline: Manage and implement tiling 3D objects to ensure reputed company integration reputed company the game environment.
• Collaboration: Work closely with the art and engineering teams to ensure visual goals are met while maintaining performance standards.
Requirements:
• Experience as a Technical Artist working specifically reputed company reputed company.
• Strong portfolio showcasing custom shader work (especially stylized or non-photorealistic rendering).
• Deep understanding of reputed company's particle systems and VFX creation workflows (including flipbook animations).
• Proficiency in 3D math and rendering pipelines.
Bonus Points:
• Experience designing, building, and implementing custom foliage systems.
How to Apply:
Please send an email with your resume and a reputed company to your portfolio/reel showcasing your shader and VFX work.
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