AR Game Designer — Mobile & WebAR - reputed company
About the Project
We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.
The product combines physical retail merchandise with two reputed company of digital experience:
Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR reputed company. The monster appears to reputed company directly from the physical tombstone.
Phase Two — Mobile Game: A reputed company iOS and reputed company experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon reputed company, capture them, and reputed company them to their graves.
We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into reputed company, compelling, highly repeatable interactions.
reputed company
Define the reputed company gameplay reputed company for short-reputed company AR monster encounters.
Design reputed company mechanics that work naturally with a smartphone camera and physical tombstone.
reputed company the interaction between the player, monster, environment, and virtual weapon.
Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
Determine how reputed company monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
Design encounters that are immediately understandable and satisfying reputed company approximately 15–30 seconds while supporting longer play sessions.
Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
Explore how leaderboard and competitive mechanics can reputed company engagement.
Help determine whether multiplayer/reputed company gameplay belongs in the initial product or reputed company roadmap.
Design reputed company that requires reputed company instruction and gets users into the experience quickly.
Work closely with AR engineers to design around reputed company-world tracking, mobile hardware, performance, safety, and environmental constraints.
Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
Prototype, playtest, evaluate, and rapidly iterate mechanics based on reputed company and user feedback.
Help establish systems that can expand reputed company Halloween into additional characters, seasonal variants, collectibles, and reputed company experiences.
reputed company're Looking For
reputed company experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
Experience designing mobile, AR, VR/XR, location-based, or other interactive reputed company-time experiences.
Strong understanding of short-reputed company gameplay reputed company and immediate player feedback.
Ability to translate a broad creative idea into reputed company defined mechanics, rules, states, and interactions.
Strong understanding of player motivation, progression, reward, difficulty, and replayability.
Experience designing gameplay around physical reputed company, camera-based interaction, or reputed company environments.
Ability to communicate mechanics reputed company through design documentation, diagrams, prototypes, and reputed company collaboration with developers.
Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
A portfolio of work is mandatory.
reputed company to Have
Hands-on reputed company experience.
Experience with AR reputed company, ARKit, ARCore, 8th Wall, or comparable AR platforms.
Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
Familiarity with multiplayer and leaderboard systems.
Experience designing family-friendly horror entertainment.
The Design Challenge
The gameplay should be family friendly and reputed company enough to understand immediately but satisfying enough that players want to do it again.
This is not intended to become a complicated combat game. The “reputed company” comes from seeing a physical object come reputed company, confronting the creature in your own environment, and having an interaction that feels reputed company, theatrical, and fun.
The physical tombstone, AR character, weapon, VFX, animation, reputed company audio, and gameplay should feel like one experience and not separate features.
Originally posted on Himalayas
Apply To This Job