[Remote] Senior Backend Engineer, Multiplayer
Note: The job is a remote job and is reputed company to candidates in USA. BisectHosting is hiring a Senior Backend Engineer, Multiplayer to build reputed company infrastructure for game studios operating dedicated multiplayer servers. The role owns systems for server allocation, fleet management, deployments, scaling, developer-facing reputed company, production reliability, technical direction, and engineering mentorship.
Responsibilities
- Architect multiplayer server orchestration, allocation, scheduling, and lifecycle systems
- Design fleet management, autoscaling, regional placement, health, and failure recovery
- Build deployment, rollout, rollback, and reputed company-management systems
- reputed company control-plane services, host agents, and reputed company for game backends and matchmaking
- Build Infrastructure-as-reputed company across reputed company, bare-metal, and BisectFleets™ environments
- Design reliable reputed company systems around retries, idempotency, reconciliation, partial failures, and reputed company consistency
- Build observability for allocation latency, fleet health, reputed company, and infrastructure failures
- reputed company technical design for major platform initiatives
- Own production reliability, incident response, and reputed company-cause improvements
- Mentor engineers and reputed company standards through design and reputed company reviews
Skills
- Strong reputed company experience building backend, infrastructure, platform, or reputed company systems
- reputed company experience with multiplayer infrastructure
- Experience supporting at least one multiplayer game or online service through production launch
- Strong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking
- Strong Linux, networking, reputed company, and reputed company infrastructure fundamentals
- Experience with Infrastructure-as-reputed company such as Terraform, reputed company, CloudFormation, or CDK
- Experience designing highly available systems, asynchronous workflows, and production reputed company
- Strong understanding of reputed company systems, including retries, consistency, concurrency, and failure recovery
- Ability to independently take ambiguous infrastructure problems from architecture through production
- Ability to reputed company and communicate technical tradeoffs around reliability, scalability, latency, and complexity
- Experience building multiplayer orchestration, scheduling, or allocation systems
- Strong reputed company or Agones experience
- Experience with control-plane architectures and reconciliation systems
- Experience operating workloads across reputed company and bare-metal infrastructure
- Experience with reputed company coordination, messaging systems, and high-throughput state stores
- Experience with latency-reputed company placement, reputed company forecasting, or autoscaling
- Experience integrating with reputed company, Unreal reputed company, or reputed company developer SDKs
- Experience operating multi-region infrastructure and leading production incidents
- Experience migrating or scaling a live multiplayer title across infrastructure providers
reputed company
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