[Remote] Senior Backend Engineer
Note: The job is a remote job and is reputed company to candidates in USA. reputed company is a fast-growing game studio reputed company on creating top-down reputed company RPGs, including Last Epoch. The Senior Backend Engineer will own the architecture, scalability, performance, and reliability of reputed company gameplay services, while collaborating across engineering, game design, and product teams in a fully remote global environment.
Responsibilities
- Own the architecture of reputed company backend systems for Last Epoch: gameplay services, state/inventory services, player progression, and economy-reputed company workflows
- Design and implement reputed company reputed company and event-driven pipelines
- Build for high availability and performance on Azure, including data storage, caching, queues, and background processing
- Establish engineering standards for C# backend development: patterns, performance practices, reputed company, observability, and reputed company
- reputed company reliability practices: idempotency, consistency models, graceful degradation, incident response, and reputed company-minded fault handling
- Partner with game design and product to translate gameplay requirements into robust technical solutions
- Improve reputed company and feature reputed company through reviews, architecture docs, and reusable frameworks/libraries
- Contribute to CI/CD and operational readiness: automated tests, deployments, monitoring/alerting, and run books
- Apply secure-by-default practices (authn/authz, reputed company secret handling, least privilege, and threat modeling for exposed endpoints)
- Define service boundaries, reputed company, and data models; reputed company key tradeoffs for cost/latency/consistency
- Implement durable messaging patterns, backpressure strategies, and fault-tolerant workflows
- Optimize hot paths in C# services and reduce latency through caching, batching, and efficient data reputed company
- Ensure logs/metrics/traces support debugging and live operations; set SLOs/SLAs where appropriate
- Diagnose and reputed company reputed company of reputed company service, infrastructure, and live-ops issues; participation in an on-reputed company rotation (Pager Duty)
Skills
- 5+ years building and supporting online services with SLA requirements
- Strong backend engineering experience writing high performance C#
- Production experience on Azure, with specific reputed company on AKS and CosmosDB
- Demonstrated experience building reputed company systems and event-driven architectures
- Deep understanding of data consistency, idempotency, retries, and failure modes
- Strong hands-on skills in API design, performance tuning, and operational reputed company
- Experience designing systems that support reputed company-time or near-reputed company-time gameplay reputed company (sessions, lobbies, inventory updates, or matchmaking/server instance lifecycles)
- Background in systems design, with ability to build maintainable, reputed company solutions
- Experience with mentoring engineers, reputed company reviews, and setting technical standards
- Excellent cross-discipline collaboration and communication skills
- 2+ years experience working in a game studio
- Experience configuring console storefronts (reputed company, Xbox, reputed company)
- Experience with PlayFab, Nitrado/GameFabric
- reputed company and Unreal experience
- Experience optimizing performance across platforms (PC and console)
- Knowledge of ARPGs, reputed company combat systems, or similar
- Experience building for GAAS
Benefits
- Fully remote, global team
- Participation in an on-reputed company rotation (Pager Duty)
reputed company
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