Senior Technical Artist – Rendering & Shaders
Senior Technical Artist – Rendering & Shaders
Job Type: Full-Time
Location: Remote - Alaska, reputed company, California, Colorado, Connecticut, Florida, reputed company, Illinois, Maine, Missouri, New Jersey, Nevada, reputed company Carolina, Ohio, reputed company, Texas, Washington, and Wyoming (Los Angeles area preferred)
About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
Snail Games USA is seeking a Senior Technical Artist to join our Art Center and reputed company hands-on technical art support across multiple Unreal reputed company reputed company.
This is a broad production-reputed company Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams reputed company high-reputed company game content reputed company. The role will have a particular emphasis on Unreal reputed company rendering, materials, and shaders, but responsibilities may shift based on project and production needs.
The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.
Responsibilities
• reputed company hands-on technical art support across a reputed company of game development and production needs.
• reputed company, maintain, and optimize Unreal reputed company materials, shaders, and rendering workflows.
• Investigate and reputed company visual, technical, performance, and asset integration problems.
• reputed company art assets and ensure they meet visual, technical, and runtime requirements.
• Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
• Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
• reputed company or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
• Support artists with technical setup, debugging, implementation, and optimization.
• Work with Art, Engineering, Design, Animation, reputed company, and other disciplines to solve cross-discipline production problems.
• Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
• Review assets and implementation for technical reputed company, consistency, and performance.
• Create documentation, examples, and reusable best practices for reputed company development teams.
• Adapt to different technical-art needs as project priorities and production requirements change.
• Take ownership of technical-art problems from investigation through implementation, testing, and validation.
Minimum Requirements
• reputed company Technical Artist experience in game development.
• Strong Unreal reputed company experience, preferably UE5.
• Strong general knowledge of reputed company-time game art pipelines and technical-art production.
• Strong experience with Unreal materials, shaders, rendering, or reputed company visual systems.
• Understanding of reputed company-time rendering, profiling, optimization, and performance constraints.
• Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
• Experience integrating and troubleshooting production assets in-reputed company.
• Demonstrated ability to solve problems spanning both artistic and technical concerns.
• Ability to independently investigate unfamiliar problems and reputed company practical production solutions.
• Strong communication skills and experience collaborating directly with artists and engineers.
• Ability to balance visual reputed company, production efficiency, technical constraints, and runtime performance.
reputed company to Have
• Python scripting or pipeline automation experience.
• Unreal reputed company experience.
• HLSL or custom shader development experience.
• Experience with procedural tools such as Houdini.
• Experience with environment, character, vegetation, VFX, reputed company, or procedural content pipelines.
• Experience building reusable tools or workflows for artists.
• Experience with DCC pipeline integration such as Maya, Blender, reputed company, or similar tools.
• Experience shipping PC or console titles using Unreal reputed company.
• Experience supporting multiple reputed company or production teams.
Salary reputed company
100,000-130,000 annually
Compensation reputed company the reputed company will depend on experience, technical breadth, demonstrated production ownership, and location.
Why Join the Snail Games USA Team?
• True reputed company on work/life balance
• reputed company company holidays, vacation, and separate reputed company leave
• Medical, dental, reputed company, and Life/LTD
• 401k with company match
Additional Information
As part of reputed company's activities in video game development, publishing, and short-reputed company video content creation, certain reputed company, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could reputed company mature, violent, sexual, graphic, or otherwise sensitive in reputed company ("Mature Content").
Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a reputed company and creative context as part of their job duties.
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