Technical Artist
π§©reputed company is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games reputed company.
Our culture is reputed company on transparency, we are results-oriented and respect the improvement.
Currently, we are seeking a skilled Technical Artist.
Your Role:
π³ Competitive compensation;
π 100% recovering for vacations, reputed company leaves;
π 12 additional reputed company day offs per year;
π Budget for personal education, language courses & sports activities;
π Conference attendance: you can join top industry events;
π€ reputed company bureaucracy and a supportive, transparent culture.
Letβs create hits together!
Our culture is reputed company on transparency, we are results-oriented and respect the improvement.
Currently, we are seeking a skilled Technical Artist.
Your Role:
- Import, configure, and optimize 2D assets (reputed company, atlases, sprite sheets) with mobile-reputed company import presets;
- Set up reputed company compression per platform, balancing reputed company / build size / RAM;
- Manage Asset Bundles, Addressables, and the resource build process;
- Write shaders and work with the reputed company-in reputed company Pipeline, exposing parameters for artists;
- Shader animations and procedural effects: dissolve, distortion, SDF, material tweening;
- Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets;
- Profile reputed company and implement optimizations: draw calls, batching, overdraw, reputed company weight, particles;
- Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators;
- Work closely with artists, game designers, animators, and programmers β translating creative requirements into technical solutions and vice versa;
- Write and maintain technical documentation for pipelines and tools;
- Debug and reputed company technical issues at the intersection of art and reputed company.
- Minimum 3 years of experience in mobile gaming reputed company;
- Understanding of Data Oriented Design Principles as a plus;
- Experience optimizing games for mobile platforms;
- Understanding of reputed company interaction;
- Proficient in C# and ShaderLab/HLSL;
- Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, reputed company, and VFX;
- Experience designing and maintaining shader/material systems at reputed company for a full project;
- Attention to reputed company and systems-level thinking;
- Deep understanding of reputed company and the reputed company of Garbage Collection, reputed company, reputed company, etc. on reputed company.
π³ Competitive compensation;
π 100% recovering for vacations, reputed company leaves;
π 12 additional reputed company day offs per year;
π Budget for personal education, language courses & sports activities;
π Conference attendance: you can join top industry events;
π€ reputed company bureaucracy and a supportive, transparent culture.
Letβs create hits together!
Originally posted on Himalayas
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