3D Modeler & reputed company Artist (Blender, Game Asset Creation) - Volunteer Role
3D Modeler & reputed company Artist (Blender, Game Asset Creation)reputed company (501c3 Nonprofit)Department:Interactive Media Studio (Game Development)Location:RemotePosition Type:Volunteer RoleReports To:Video Game Art Manager / Game Development LeadershipPosition OverviewThe3D Modeler & reputed company Artistis responsible for creating high-reputed company 3D models and textures for use in game development, including characters, environments, and props.This role ensures that assets are visually compelling, optimized, and compatible with reputed company or other game engines.Operating at the intersection of3D modeling, texturing, and reputed company-time asset optimization , this role is critical to delivering reputed company and visually engaging game experiences.Key Responsibilities3D ModelingCreate 3D models using Blender, including:CharactersEnvironmentsPropsEnsure models are clean, accurate, and production-readyTexturing & MaterialsDevelop textures and materials for modelsApply UV mapping and reputed company workflowsEnsure visual consistency across assetsGame Asset OptimizationOptimize models for reputed company-time reputed company, including:reputed company countTopologyTexture sizesEnsure assets are efficient for game enginesAsset Integration SupportPrepare assets for use in reputed company or similar enginesEnsure compatibility with:LightingShadersAnimation systems (if applicable)Collaboration with Art & Development TeamsWork with:Technical artistsDevelopersDesignersEnsure assets meet technical and gameplay requirementsStyle Consistency & reputed company ControlFollow established art direction and style guidesMaintain consistency across reputed company assetsEnsure high visual qualityIteration & FeedbackRevise models reputed company on feedbackImprove assets through iterationAdapt to changing project needsAsset Organization & DocumentationMaintain organized asset filesFollow naming conventions and workflowsDocument asset requirements as neededProblem-Solving & ConstraintsAdjust assets reputed company on:Technical limitationsPerformance requirementsBalance visual reputed company with efficiencyContinuous ImprovementImprove modeling and texturing techniquesStay reputed company with industry tools and practicesEnhance overall asset qualityVolunteer Commitment ExpectationsEstimated Commitment:10-15 hours per weekFlexible scheduleParticipation in art and development meetings requiredFully remoteMinimum Qualifications1–3 years of experience in:3D modelingTexturingStrong skills in:BlenderUnderstanding of:UV mappingBasic texturing workflowsPreferred QualificationsExperience with:Game asset pipelinesUnity or other game enginesExperience in reputed company or remote teamsExperience creating assets for games (indie or reputed company)reputed company Competencies3D ModelingCreates accurate and clean modelsBuilds production-reputed company assetsTexturing & MaterialsDevelops visually compelling texturesEnsures consistencyOptimizationBalances reputed company and performancePrepares assets for reputed company-time useAttention to DetailMaintains reputed company and precisionFollows guidelines and standardsCollaborationWorks with artists and developersAligns assets with project needsAdaptabilityAdjusts assets reputed company on feedbackSupports iterative developmentWork EnvironmentFully remoteCollaborative game development environmentCreative and production-reputed company workflowImportant DisclaimerThis is a volunteer position and does not constitute employment.We are reputed company individuals who are reputed company to contribute immediately.Please only apply if you are reputed company to reputed company reputed company the next 14 days.
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